A complete VHS/CRT analog horror distortion suite for URP — modular, cinematic, and fully customizable.URP only. Not compatible with Built‑in RP or HDRP. Supports URP Forward and URP 2D Renderer, single or multi‑camera setups, UIoverlays, 2D/3D projects, desktop, mobile, and WebGL (URP features only). VR not officially supported. No external dependencies required.VHS FINAL MASTER – Analog Horror & Retro Distortion Suite (URP)Bring authentic VHS, CRT, and analog horror distortion to your Unity project with the Fringe Logic VHS Final Master shader. This is a complete, modular, screen‑space effect designed for URP, featuring a full stack of retro artifacts, tape damage, lens distortion, glitch bands, scanlines, color bleeding, grain, jitter, and more.Perfect for:• Analog horror• Retro aesthetics• Found‑footage games• VHS/CRT UI overlays• Stylized glitch effects• Cinematic distortionThe shader is fully modular — every effect can be toggled on/off individually. No scripting required.-------------------------------------------------------------------------------FEATURES-------------------------------------------------------------------------------• Blackout / Tape Dropout• Fisheye Lens Distortion (Hybrid Projection)• DSLR‑Style Radial Blur (Edge‑Weighted)• Vignette & Border Darkening• Chromatic Aberration (Radial Flare)• Constant RGB Split• Color Bleeding / Tape Lag• Glitch Bands (Head Clogging)• RGB Burst Events (Random or Scrolling)• Static Grain (BW)• Chromatic Color Grain (Chunky RGB Noise)• Scanlines (Density, Speed, Rotation, Warp)• Scanline Warp Layer• Screen Flicker• Vertical Jump• Frame Jitter (Micro‑Shake)• Fully toggle‑based system• Clean inspector layout• URP‑native blit pipeline-------------------------------------------------------------------------------WHAT’S INCLUDED-------------------------------------------------------------------------------• VHS Final Master Shader (URP)• Custom Inspector• Custom Renderer Feature (Injector)• Demo Scene (ready to run)• Documentation PDF• Example Material• Organized folder structure-------------------------------------------------------------------------------EASY SETUP-------------------------------------------------------------------------------1. Add the included renderer feature to your URP Renderer.2. Assign the VHS material.3. Press Play — the effect is active immediately.4. Adjust settings in the material inspector.No scripting required.-------------------------------------------------------------------------------DEMO SCENE-------------------------------------------------------------------------------The included demo scene shows the effect immediately when entering Play mode.The camera is pre‑configured with the injector and material.-------------------------------------------------------------------------------PIPELINE & COMPATIBILITY-------------------------------------------------------------------------------• Render Pipeline: Universal Render Pipeline (URP)• Unity Versions: 2021 LTS, 2022 LTS, 2023 LTS, 2024+• Platform: Windows, Mac, Linux• Works in 2D and 3D projects• Works with UI and world‑space cameras-------------------------------------------------------------------------------SUPPORT-------------------------------------------------------------------------------For support, updates, or inquiries:Email: Go To Publisher InfoPortfolio: http://flawedapostle.github.io/-------------------------------------------------------------------------------Render Pipeline:• Universal Render Pipeline (URP)Unity Versions:• 2021 LTS• 2022 LTS• 2023 LTS• 2024 and newerPlatforms:• Windows• Mac• Linux• WebGL (URP-supported features only)• Mobile (performance varies by device)Included Files:• VHS_Final_Master.shader• Custom Inspector (VHSInspector.cs)• Custom Renderer Feature / Injector (VHSInjector.cs)• Demo Scene (preconfigured camera + material)• Example Material• Documentation PDF• Organized folder structure (Demo, Documentation, Shader, Scripts, Pipeline)Dependencies:• URP Renderer with Scriptable Renderer Feature support• No external packages requiredFeatures:• Fisheye lens distortion• Radial DSLR blur• Chromatic aberration (flare + RGB split)• Color bleeding / tape lag• Glitch bands and RGB bursts• Scanlines + warp• Grain (BW + chromatic)• Flicker, jitter, vertical jump• Blackout / dropout events• Fully toggle-based modular systemFile Structure:Assets/ VHS/ Demo/ Documentation/ Pipeline/ Scripts/ Shader/ Materials/ (optional) Textures/ (optional)Known Limitations:• Built-in Render Pipeline is not supported• HDRI use Ai for sifting through my personal notes. I also use it to occasionally debug code if I cannot find the issue. I merly rely on it as source material - a textbook I guess.It is not my crutch. I am proud to say that.




