Event Toolkit Pro - Bus, Channels, Animation Event Manager
DEV505
$14.99
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Build decoupled gameplay fast with a production-ready Unity event toolkit: EventBus, ScriptableObject channels, and animation-driven event triggers.It's a production-ready Unity toolkit for building clean, decoupled gameplay communication without fragile object references.It combines three core workflows in one package:EventBus for global, code-first events between systems.ScriptableObject Event Channels for designer-friendly Inspector wiring.AnimationEventManager for turning any animation event into gameplay signals with simple key-to-channel mapping.This asset is designed to reduce boilerplate, improve scene-to-scene reliability, and keep event logic scalable as your project grows.Why It’s UsefulBuild features faster with less coupling between gameplay systems.Give designers a safer event workflow without writing code for every connection.Trigger gameplay directly from animation timing without custom one-off scripts.Keep runtime behavior predictable with explicit subscription lifecycle patterns.Check documentation If any questions or problems, write on Discord



