WireWeaver: The Ultimate Cable Generator
Alexander Vilkov
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Wire Weaver is a Unity Splines tool for procedural cables and wire bundles, helping you build clean, customizable wiring for scenes and props without manual mesh modeling.🎨Wire Weaver is designed for artists and level designers who need fast, flexible wire creation directly in the Unity Editor.⚙️You can generate twisted or parallel wire bundles, control sag and randomness, assign materials, and place prefabs at spline nodes or along wire paths. The tool is highly customizable and works well for sci-fi, industrial, cyberpunk, urban, and stylized projects.📦For optimization and final delivery, Wire Weaver includes baking workflows so you can convert procedural results into static assets for production use.✅Requirements: Unity 2022.3+ and Unity Splines package (installed via Package Manager).Procedural wire generation based on Unity Splines (com.unity.splines)Bundle modes: twisted and parallelAdjustable geometry controls: wire count, radius, spacing, radial segments, UV scaleSag shaping with multiple profiles and tunable intensity/sharpnessSeed-based randomization for variation with reproducible resultsPrefab placement at spline nodes with alignment and transform offsetsAlong-spline prefab placement (count-based or interval-based)Material assignment for wire renderingBake to static output: combined single mesh or static hierarchyDemo materials use standard Built-in shaders and can be easily replaced in URP/HDRP projects.AI-assisted tools were used to help with code suggestions, refactoring ideas, and general development guidance. All generated suggestions were manually reviewed, adapted, and integrated by the author.One custom icon for the editor script was generated via image generator.



