Dynamic relationships, factions & diplomacy for GC2 with full visual scripting.Relationship System transforms how characters interact in your Game Creator 2 projects. Build dynamic reputation systems, complex faction hierarchies, and diplomatic relationships—all without writing code.Imagine a guard who trusts you enough to look the other way, a guild that shuts its doors because you sided with their enemies, or a companion whose loyalty shifts after one too many questionable decisions. These aren't scripted moments — they emerge naturally from a living system of values, levels, and factions that react to everything the player does.Setting it up takes minutes, not hours. Drop a component on your characters, define what "Friendly" or "Hostile" means to you, and wire it up through Game Creator 2's visual scripting. No code required. When the player completes a quest, a single instruction adjusts the relationship. When that value crosses a threshold, your UI updates, your NPCs react, and your world feels alive.-----------------------------------------------------------------------------------------Online Documentation: Link-----------------------------------------------------------------------------------------Core FeaturesDynamic Relationships — Values change based on player actions with configurable levels (Hostile → Neutral → Friendly)Faction Hierarchies — Parent/child factions with automatic relationship inheritanceDiplomacy States — War, Peace, Alliance, Ceasefire, Embargo with threshold-based transitionsFull GC2 Integration — 20+ Instructions, Conditions, and Events for visual scriptingSave/Load Support — Automatic persistence via GC2 Remember integrationProduction-Ready UI — Base classes and prefabs for relationship displaysAdvanced CapabilitiesTemporary Modifiers (flat/percentage/override with duration)Relationship History (audit log with timestamps)Reputation Caps (min/max gates with events)Auto-Hostility (NPCs attack based on reputation)Scene Instructions (override actions per scene)Event Listeners (UnityEvents + GC2 Instructions)Use CasesRPG reputation with merchants, guilds, factionsStrategy game diplomacy and alliancesNPC trust/distrust mechanicsCompanion approval systemsTerritory control faction wars----------------------------------------------------------------------------------HuckHub - Possible Updates and IntegrationsThis asset communicates with HuckHub to check for module updates, possible Integrations, upcoming releases and links external documentation.----------------------------------------------------------------------------------Technical DetailsUnity 2022.3+ (LTS)Game Creator 2 Core required30+ Runtime C# files60+ Unit TestsClean subsystem architectureFull source code includedAI has been used during the development progress to create test classes, improve code quality and reducing redundant tasks. Also as part of the marketing and image generation process.



