Complete spawning & wave management for Game Creator 2. Tower Defense, Roguelike, Resource systems. Object pooling, Visual Scripting, UI components included.SWS — Spawn & Wave System is a complete spawning and wave management solution designed exclusively for Game Creator 2. Build Tower Defense games, Roguelike survival arenas, resource gathering systems, and more — all through Visual Scripting with no coding required.Example Use-Case of Spawn & Waves System:Your enemies already use GC2 Stats for health. Your combat system deals damage through GC2 Actions. SWS connects the dots.Add SpawnedEntityTracker to your prefab — that's it. SWS automatically detects GC2 Stats, tracks health changes, and fires events when entities are defeated. No manual wiring. No custom scripts.Enemy spawns → Takes damage → Health reaches zero → Wave updates → Next wave triggersThe entire flow works out of the box because SWS was built specifically for how GC2 games work. Not adapted. Not ported. Built for GC2 from day one.----------------------------------------------------------------------------------Full Online Documentation: Website----------------------------------------------------------------------------------Powerful Wave SystemConfigurable wave sequences (Single, Loop, Endless modes)Multiple spawn timing modes (Instant, Sequential, Continuous, Burst)Difficulty scaling per loop with customizable multipliersFlexible end conditions (AllDefeated, Timer, SpawnComplete, Manual)High-Performance SpawningObject pooling with configurable pool sizes per entity typePriority-based spawn queue (Critical, High, Normal, Low)Central entity registry for efficient trackingAutomatic health integration with GC2 StatsPath System (Tower Defense)Waypoint-based paths with visual editorPathFollower component with speed and rotation optionsWaypoint events and wait timesResource SystemHarvestable resources with configurable harvest timeAutomatic respawning with per-type delaysGC2 "On Interact" integration readyGAME CREATOR 2 INTEGRATION14 Visual Scripting Instructions12 Conditions12 EventsUI COMPONENTSWaveStatusUI — Current wave, progress bar, entity countsWaveAnnouncerUI — Wave start/complete announcementsEntityCountUI — Real-time alive/defeated countersNextWaveTimerUI — Countdown between waves----------------------------------------------------------------------------------HuckHub - Possible Updates and IntegrationsThis asset communicates with HuckHub to check for module updates, possible Integrations, upcoming releases and links external documentation.----------------------------------------------------------------------------------Requirements:Unity 2022.3 LTS or newerGame Creator 2 Core (required)Game Creator 2 Stats Module (optional, recommended)TextMesh Pro (included in Unity)Package Contents:Full C# source code14 GC2 Instructions, 12 Conditions, 12 Events4 UI Components, 10+ Helper Components3 Test Scene GeneratorsComplete documentationAI has been used during the development progress to create test classes, improve code quality and reducing redundant tasks. Also as part of the marketing and image generation process.




