Seamlessly blend meshes with terrain using vertex color masks for realistic integration with any shader.Editor tool working fully on editor and no runtime This tool provides a fast and artist-friendly workflow to seamlessly integrate meshes with terrain. It automatically generates a vertex color mask based on distance and terrain interaction, allowing smooth and natural transitions between objects and ground surfaces.Because the system relies on vertex colors, the result is fully customizable and can be used with any custom shader setup. This makes it suitable for a wide range of projects including realistic environments, stylized worlds, and modular level design.The tool is designed for production workflows, offering precise control while remaining lightweight and easy to use. With live preview and non-destructive editing, artists can quickly iterate and achieve believable ground contact without manual painting.Automatic vertex color mask generationTerrain-aware blendingFully customizable with any shaderLive preview systemNon-destructive workflowNormal smoothing supportAdjustable blend distance and falloffNoise breakup for natural transitionsWorks with any terrain typeNo runtime performance costLightweight editor toolArtist-friendly interface




