Complete status effect system for Game Creator 2. Apply buffs, debuffs, DoTs, immunities, and auras with full Visual Scripting integration. No coding required.BSM (Buff & Status Effect Manager) is a complete, production-ready status effect system designed specifically for Game Creator 2. Whether you're building an RPG, survival game, or action adventure — BSM gives you the tools to create rich, interactive buff and debuff systems without writing a single line of code.----------------------------------------------------------------------------------Full Online Documentation: Website----------------------------------------------------------------------------------Status Effects Create any type of effect: healing over time, damage over time, stat boosts, movement modifiers, crowd control, and more. Each effect is a ScriptableObject asset — easy to create, easy to balance.Duration ModesTimed effects that expire automaticallyPermanent effects until manually removedTick-based effects (DoT/HoT) with configurable intervalsStacking SystemNone — only one instance allowedRefresh Duration — resets timer on reapplyAdd Stacks — accumulates up to a maximumRefresh & Stack — combines both behaviorsIndependent — multiple separate instancesImmunity SystemPermanent immunities via ImmunityProfile assetsTemporary immunities granted at runtimeBlock by specific effect, category, or tagVisual feedback when effects are blockedCooldown SystemPrevent effect spam with per-effect cooldowns. Cooldown can start on application or on removal.Cleanse TypesCategorize effects for targeted dispelling: Magic, Physical, Curse, Disease, Poison, or Undispellable.Aura EffectsAutomatically apply effects to nearby targets. Configure radius, refresh rate, team filtering, and layer masks.VFX & Audio Hooks Spawn prefabs and play sounds on apply, remove, and tick events.(VFX in the videos belong to a free asset store product that were used for demonstration purposes)GC2 Stats IntegrationConnect effects directly to Game Creator 2's Stats module:Stat Modifiers — Modify stats while effect is active (Strength +10, Speed ×1.5)Attribute Modifiers — Adjust attributes on tick (HP -5 per second)StatsBridge Component — Automatic synchronization----------------------------------------------------------------------------------HuckHub - Possible Updates and IntegrationsThis asset communicates with HuckHub to check for module updates, possible Integrations, upcoming releases and links external documentation.----------------------------------------------------------------------------------Scripting Backend: Mono, IL2CPP Render Pipeline: Built-in, URP, HDRP (UI only, no shaders) Platforms: All platforms supported by Unity and Game Creator 2 Namespace: BuffStatusEffectManager Assembly Definitions: Yes (5 assemblies for clean compilation)AI has been used during the development progress to create test classes, improve code quality and reducing redundant tasks. Also as part of the marketing and image generation process.



