Complete status effect system for Game Creator 2. Apply buffs, debuffs, DoTs, immunities, and auras with full Visual Scripting integration. No coding required.Buff & Status Effect Manager (BSM) is a free status-effect framework for Game Creator 2: buffs, debuffs, damage-over-time, auras, immunities and elemental reactions, driven entirely by GC2 Instructions, Conditions and Events. It's for any GC2 project that needs stacking, ticking, or resistible status effects — RPGs, action games, survival games — with no extra scripting required.----------------------------------------------------------------------------------Full Online Documentation: Website----------------------------------------------------------------------------------Buff & Status Effect Manager adds a complete status-effect system to Game Creator 2: apply, stack, tick, resist, cleanse and react to buffs and debuffs entirely through GC2's own visual scripting.Core: 5 stacking modes (None / Stack / Refresh / RefreshAndStack / Extend), Timed and Permanent duration modes, a tick scheduler with VFX/audio hooks on Apply/Tick/Remove, permanent Immunity Profiles plus time-limited temporary immunity, per-effect cooldowns, Cleanse Types for strategic dispels, and Effect Interactions — rule-based reactions between effects (Wet + Shock → Electrocuted, Burn melts Frozen), with exclusive categories, priority, source tracking, and apply-chance / stat-basedresistance.GC2 integration: 20 Instructions, 14 Conditions, 11 Events and 6 Properties (Effect Stack Count, Remaining Duration, Apply Chance, Priority and more) — verified this cycle to work unmodified inside Behavior trees, State machines, Dialogue and Hotspot condition hosts, not just Triggers.UI: EffectBar, icons, tooltips, and an Immunity Panel that now correctly reflects live immunity state.Editor tools: a Settings window with an Interactions page (rule validation), an opt-in BSMDebugOverlay runtime QA panel that lists active effects even in a build, and a "More Cupedos Modules" cross-promotion window.Save/load: StatusEffectRemember integrates with GC2's Memory system — active effects, durations, stacks, tick count and tick progress all persist.Works with: Game Creator 2 (Core) only, as a hard requirement. The optional StatsBridge lets effects read/write GC2 Stats and Attributes if the Stats module is installed; without it BSM runs standalone.Scripting Backend: Mono, IL2CPP Render Pipeline: Built-in, URP, HDRP (UI only, no shaders) Platforms: All platforms supported by Unity and Game Creator 2 Namespace: BuffStatusEffectManager Assembly Definitions: Yes (5 assemblies for clean compilation)AI has been used during the development progress to create test classes, improve code quality and reducing redundant tasks. Also as part of the marketing and image generation process.




