Plant Growth System - Prefab Farming Framework
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A prefab-based modular farming system for Unity.
Create scalable plant growth, soil interaction and weather effects with fully configurable components.Tested in Unity 2020.3.49 , 2022.3.62f3 and 6000.3.11f1🌱 OverviewPlant Growth System is a prefab-based farming framework that lets you drop ready-to-use plant entities directly into your scene and configure their behavior through the Inspector.No complex setup.No hardcoded growth logic.No monolithic scripts.Everything is modular, extensible, and designed for scalability.🚀 Quick SetupDrag a Plant prefab into your sceneConfigure growth states in the InspectorConnect Soil and Weather componentsPress PlayYour plant grows, reacts, and persists — immediately, without any coding required.⚙️ ArchitectureUnder the hood, the system uses:State-based plant lifecycleModular action componentsConfigurable growth rulesJSON persistenceYou can see the overview architecture here.Despite the internal complexity, the workflow remains prefab-driven and intuitive — everything is accessible via the Inspector, keeping your hands clean of code clutter.Pure C# implementationNo external dependenciesPrefab-based modular systemInspector-configurable componentsJSON persistence supportCompatible with Built-in, URP and HDRPTested in Unity 2020.3.49 , 2022.3.62f3 and 6000.3.11f1This package includes AI-assisted content creation.AI tools were used for:Generating placeholder images and demo scene visualsCreating icons and non-essential graphical elementsAssisting in programming suggestions and documentation drafting



