GPU based Noise Toolkit for Unity 6 with various types like noise, pattern, landscape and fractal layering. Real-time preview and integrations for MicroVerse, Gaia, and Unity Terrain Brush.OverviewA GPU-accelerated procedural noise and terrain toolkit for Unity. Generate heightmaps, textures, and masks in real time and export them for efficient reuse.Upgrade PathEveryone who owns any of these assets will get this asset at a discount:Ultimate StampIT! CollectionGenesis for MicroVerseNoise CategoriesChoose from various generator types across these categories:NoisePatternLandscapeNoiseVarious noise algorithms are available:PerlinValueSimplexCellularThreshold CellularWorleyWhiteFlowPatternVarious noise patterns are available:MazeHexagonLine,GridLandscapeVarious landscape noise algorithms are available:Ridged MultifractalErosiveDuneFeaturesHere are some of the core features of this assetGPU compute shader pipeline, real-time at up to 4096×4096Source categories: Noise, Pattern, LandscapeFractal modes: FBM, Billow, Ridge, StrataDomain warping, thermal/hydraulic erosion, edge smoothing, Gaussian blurColor grading, normalization, anti-aliasing, spatial transformsExport as PNG (8/16-bit) or EXR, single-channel or RGBAPreset save/load systemChannel distribution for Threshold Cellular and HexagonPipelineEvery noise runs through a GPU pipeline including fractal layering, domain warping, thermal and hydraulic erosion, edge smoothing and Gaussian blur, color grading, normalization, and anti-aliasing. Each stage is optional and runs at interactive speeds with resolutions up to 4096×4096.IntegrationsThe asset provides integrations forUnity Terrain BrushMicroVerseGaiaPush results directly to your terrain workflow. Unity Terrain Brush support is built in. MicroVerse is auto-detected and you can assign directly to Height Stamps or Noise filters with one click and see the effects while you work. Gaia integration exports R16 stamps to your user stamps directory for implicit use in World Builder.ExportSave as 8-bit or 16-bit in PNG or EXR format. Single-channel R16 heightmaps or full RGBA. The texture importer is configured automatically after saving: linear color space, compression, mipmaps where appropriate.World CreatorIf you're looking for a full-featured application, I recommend taking a look at World Creator It’s one of the most powerful procedural terrain generators available. World Creator combines GPU-accelerated terrain generation, manual sculpting, and non-destructive workflows to build massive worlds in real time.Please note that I am not affiliated with World Creator in any way, nor is this asset associated with it. I just do like to give recommendations for professional software solutions and World Creator is highly recommended!RequirementsUnity 2022.3 or laterGPU with compute shader support




