Universal Faked Leaderboard with Bots Activity
Dincrid Games
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Offline Casual Fake Leaderboard for Unity 3d with bots activity, smooth animations. Mobile optimization. Easy API and Implement. No internet/real people required. 1000+ player support. Auto Save-Uses TextMeshPro-Works with Unity 2021 and above-Offline Documentation-Example scene-Used in mobile project "Laser Slasher". Self created and tested on android and Ios devices-For good optimization used:Internal pool system and LoopScrollRect (Handles even 500-1000+ players in Leaderboard). It's creating and reusing only visible positions on the flySprites and Default ShadersAttention! Video demonstaration of API uses Casual Skin and Function Runner which is not included with this package. Casual Skin will be available soon as separate package.FakeLeaderboard (Universal Skin) is a lightweight, offline leaderboard system for Unity mobile games. No internet or real players required — bots simulate a competitive ranking experience with smooth animations. Perfect for hyper-casual, arcade, and idle games where instant feedback motivates players.Fully customizable UI: edit sprites and layout directly in Unity, or purchase premium skins from our Asset Store publisher page. Optimized for mobile with object pooling — handles 1000+ entries smoothly on low-end devices. All data stored locally (player name in PlayerPrefs, scores in persistent file).Ideal for:Hyper-casual & arcade games needing instant social proofGames without backend infrastructurePrototypes requiring quick leaderboard integrationTitles targeting emerging markets with unstable connectivitySetup in seconds: drag the prefab onto your Canvas and start modifying scores via simple API calls. GUI interface bounds can be easly edited-Used in real mobile project "Laser Slasher". Self created and tested on android and Ios devices-For good optimization used:Internal pool system and LoopScrollRect (Handles even 500-1000+ players in Leaderboard). It's creating and reusing only visible positions on the flySprites and Default ShadersZero dependencies: Works offline — no backend, SDKs, or internet requiredMobile-optimized: Object pooling and UI recycling for 60 FPS on low-end devicesScalable: Smooth performance with 1000+ leaderboard entriesBot system: Auto-generated opponents with unique nicknames and dynamic scoringQueue-based animations: Sequential score updates with smooth visual feedback (skippable via API)Data safety: Auto-saves final state on app close — no data loss during animationsMultiple boards: Create separate leaderboards (daily/weekly/all-time) via unique IDsSimple API: Intuitive methods like AddScoreToPlayer(), AddScoreToNearBot(), FocusPlayer()Storage: Player name → PlayerPrefs; Scores/positions → save file in Application.persistentDataPathCustomizable UI: Edit sprites, fonts, and layout directly in Unity CanvasDrag & drop setup: Single prefab integration — no coding required for basic useUnity 2021.3+ compatible: URP/HDRP support via standard UI ToolkitOffline DocumentationExample sceneAI/ML used to help with:-Documentation and Description. Edited by hand manually-Some boiler code, Tests and API descriptions-GUI Interface Concept at early stages created by AI, final draw and polishing was done by me




