Block Blaster Jam | Game Template + Editor
Ragendom
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Create your own Block Blaster puzzle game with this complete and customizable Unity jam template. Featuring a cannon-based shooting mechanic, color-matched block grids, an auto level generator & moreBlock Blaster Jam – Jam Template + Editor is a complete Unity game template for building and customizing cannon-based block shooting puzzle games. Players load colored cannons into slots and fire projectiles at color-matched blocks to clear the grid — a satisfying hypercasual puzzle mechanic inspired by popular casual mobile games such as This is Blast!This game template includes a full puzzle gameplay loop, a dynamic block grid with stacked floors and destructible obstacles, a queue-based cannon system, three boosters, and a fully featured Unity level editor with automatic level generation. Every system is modular, data-driven, and easy to extend — making it the ideal starting point for a game jam project, rapid prototype, or a production-ready casual or hypercasual mobile puzzle game.Try First: Browser Demo | Android DemoOUR ADVANTAGESDeveloper-oriented architectureClear documentation and setup workflowBuilt-in level editor and editor utilitiesEasy visual, color, and gameplay customizationClean, modular, and extendable Unity codebaseTEMPLATE INCLUDES🎯 Block Blaster Gameplay - Queue-based cannon and firing slot system - Color-matching projectile shooting mechanic - Dynamic grid with gravity and reserve block spawning - Stacked floor blocks (1–5 floors) for multi-hit challenges - 2×2 obstacle blocks with configurable HP - Hidden cannons, locked slots, and multiple puzzle variations🏗️ Level Editor & Data System - Built-in Unity Editor level designer window - 500 Levels included - Visual grid painter for blocks, floors, cannons, and obstacles - Queue column and cannon configuration - JSON level export and import system - NEW: Auto level generator (create hundreds of levels in bulk)🎮 Boosters & Gameplay Systems - Three built-in boosters: Shuffle, Bomb, and Unlock - Progressive booster unlocking across levels - Tutorial popups and per-level usage tracking - Extendable system for adding new booster mechanics🎨 Color & Visual Tools - 10 built-in block colors (Red, Yellow, Blue, Green, Orange, Purple, Pink, Cyan, Lime, Magenta) - Smooth cube mesh rendering with URP/Lit materials - Procedural block creation and particle explosion effects - Easily replace materials, meshes, and visual effects🧪 Developer & Debug Tools - In-game developer settings panel (level nav, win/lose trigger, ad testing) - Keyboard shortcuts for level skipping and booster unlock - Modular GameManager architecture - Clean namespace isolation (HypercasualGameEngine)🎨 Customization Friendly - Easily replace visuals, UI, and animations - Add new block colors via a single enum and color array - No hardcoded gameplay rules - Designed as a foundation template, not a locked system📱 Mobile Ads Network - AdMob: Monetization network included (banner, interstitial, rewarded video)💿 Supported Platforms - iOS - Android - WebGL - Desktop📄 DocumentationOnline DocumentationIncludes step-by-step guides for:Setting up the game scene and running your first levelDesigning levels with the visual grid painterConfiguring cannons, floor stacks, obstacles, and locked slotsUsing the Auto Level Generator to batch-create contentAdding new block colors and boostersExtending the template for your own block puzzle or hyper-casual game📬 SupportIf you have any questions or need assistance, feel free to get in touch:📧 Email: ragendom@gmail.comI used mostly Gemini AI and ChatGPT to generate custom images and sounds for the asset.I used Claude Code to refine the scripts.




