Female Dragon Knight for gamesPackage setup in Unity 6 HDRP 17xDear my friends,After a period of experiencing the default physics simulation tools and various free tools, I have realized that the physics simulation needs improvement to provide a better experience for users. For this reason, I have decided to use Magica Cloth 2.If you do not use Magica Cloth 2, you can still utilize the character; however, you will need to set up the physics simulation for the cloth and hair using your own tools.Please note that to activate the physics simulation for the character, you will need Magica Cloth 2. Kindly follow the instructions below to proceed with the activation:Active Magica Cloth 2 on characters---------------------------------------------------------------------------------Character overview:Dragon Knight is far more than just a warrior in a suit of mail, they represent the ultimate fusion of mortal grit and primordial power. Unlike a standard knight-errant, the Dragon Knight shares a predestined bond with dragons—acting as a master tamer, a legendary rider, or even a descendant of dragon blood. Their silhouette is unmistakable, typically clad in heavy armor forged from dragon scales or etched with fiery motifs. This look exudes majesty and a certain rugged solitude, befitting someone who wields a power beyond human comprehension. Narratively, they often serve as "The Balancer." They are either the final spark of hope for a crumbling empire or the silent sentinels of ancient secrets that humanity has long since forgotten. Whether portrayed as a paragon of virtue or a tragic anti-hero, the Dragon Knight always steals the scene with breathtaking aerial combat and timeless themes of courage and legacy.---------------------------------------------------------------------------------How to useN5 Character GuidelinesHow to using Unity Face CaptureThe characters in the package utilize the Dawnshader_SG shaders created with Shader Graph in Unity. The package is set up in HDRP mode, if you wish to use them in URP or Built-in, you can switch the SRPs without changing the shaders, although you may need to readjust lighting and environment settings. Additionally, you may need to fine-tune the skin materials or other materials for optimal results. You may also need to install Shader Graph in Unity to modify the shader and follow the steps below:Window -> Package Manager. Shader GraphTo avoid get error log "inputValue" so please following:Window -> Package Manager. At the top left corner of that window you should change: Packages: In Project >>> Packages: Unity Registry. Search for Input System and install. Restart project >> DoneYou should open Overview scene to find out features of character packageYou can find Face Morphs/Blendshapes on Head Morphs in this package.Feel free to learn more about characters and make a questions on my [My Discord]---------------------------------------------------------------------------------All character body parts are modular so you can mix with my other N5 characters same gender but make sure you have scripts to mix characters, this package not included mixing character scripts.Props physic on character clothes setup physic ready with demo script of Dynamic BoneThis character has over 78 Blendshapes/Morphs (52 blendshapes for Unity Face Capture and 23 blendshapes for Phenomes. 03 elve ear blenshapes), 01 hair styles78 Blendshapes/Morphs (52 blendshapes for Unity Face Capture and 23 blendshapes for Phenomes, 03 elve ear blenshapes)Male and Female character rigged with same skeleton (UE5 Manny simple skeleton with 02 extra bones clavicle_pec_r and clavicle_pec_l)Male and Female head same scale so you can share Hair/HatBlending/Mixing color/textures on MaterialsMakeup Face/Hair/Eyes/LipsCloth and Jiggle physic setup readyNumber of textures: 89Texture dimensions: 2048 -4096Polygon count of [Model Name]: 70k -150kMinimum polygon count: 70kMaximum polygon count: 150kNumber of meshes/prefabs: ~6Rigging: YesAnimation count: 31 animations for flying character and wingsAnimation type listUV mapping: YesLOD information (count, number of levels): NoTypes of materials and texture maps (e.g., PBR): PBR




