Unity puzzle tile VFX pack. Fruit, Jelly, Jewel burst effects with central manager control. Inspector-ready, cross-platform.TwinSmith Puzzle Effects is a Unity package that manages tile burst animations across three tile types: Fruit, Jelly, and Jewel. Each tile hides its image, plays a particle effect, and restores itself on a repeating cycle controlled by a central manager. Suitable for mobile, PC, and console platforms.Features3 independent tile types with individual image and effect referencesCentral manager with repeating cycle controlAdjustable play duration and repeat intervalSafe null checking on all object referencesNo inheritance — simple and lightweight MonoBehaviour structureEasy Inspector setup with public field assignmentTile TypesTileFruit — Fruit tile with image hide and particle burstTileJelly — Jelly tile with image hide and particle burstTileJewel — Jewel tile with image hide and particle burstTechnical RequirementsUnity 2020.3 or higherBuilt-in Render PipelineAll platforms supportedC# scripting (.NET 4.x)Extra IntegrationsThe TwinSmithPuzzleEffectsManager drives all tile types simultaneously through a single coroutine loop. Adjust playDuration and repeatInterval at runtime or via the Inspector for easy customization across all platforms.Effect Components:3 tile types (Fruit, Jelly, Jewel)Individual image and particle effect references per tileCentral manager with repeating coroutine loopSafe null checking on all object referencesKey Features:Loop and auto-play modesAdjustable play duration and repeat intervalRuntime tile effect control (PlayEffect / StopEffect)No inheritance — simple MonoBehaviour structureEasy Inspector setup with public field assignmentRequirements:Unity 2020.3+Built-in Render PipelineC# (.NET 4.x)Cross-platform compatible (Mobile/PC/Console)Documentation:Korean & English supportIntegration guide for TwinSmithPuzzleEffectsManagerPerformance:Lightweight coroutine-based cycle controlMinimal object creation and method overheadEfficient per-tile null-safe reference handlingThe image was generated using AI.




