Drop beautiful Fruit, Jelly, and Jewel burst effects into your Unity puzzle game instantly. No setup headaches just plug in and play!Drop beautiful Fruit, Jelly, and Jewel burst effects into your Unity puzzle game instantly. No setup headaches — just plug in and play!✅ Main Features:3 Tile Burst Effect Types Fruit, Jelly, and Jewel — each with individual image references and particle burst systems, ready to drop into any puzzle game.Central Manager Control One manager drives all tile types simultaneously through a single coroutine loop — clean, lightweight, and easy to control.Fully Inspector-Ready Adjust playDuration and repeatInterval directly in the Inspector or at runtime — no code changes required.Safe and Lightweight No inheritance, no bloat. Simple MonoBehaviour structure with safe null checking on all object references.Optimized for All Platforms Smooth performance across mobile, PC, and console right out of the box.✅ Tile Types:TileFruit — Fruit tile with image hide and particle burstTileJelly — Jelly tile with image hide and particle burstTileJewel — Jewel tile with image hide and particle burst✅ Technical Requirements:Unity 2020.3 or higherBuilt-in Render PipelineAll platforms supportedC# scripting (.NET 4.x)✅ Support emails are answered within a 24h period ✅✅ Effect Components:TileFruit — Fruit tile with image hide and particle burstTileJelly — Jelly tile with image hide and particle burstTileJewel — Jewel tile with image hide and particle burstEach tile type has individual image and particle effect references — clean, independent, and ready to plug into any puzzle game instantly.✅ Key Features:Central manager drives all tile types through a single lightweight coroutine loopLoop and auto-play modes with adjustable play duration and repeat intervalRuntime control via PlayEffect / StopEffect — switch and trigger on the flyNo inheritance — simple, clean MonoBehaviour structure with easy Inspector setupSafe null checking on all object references for worry-free integration✅ Performance:Unlike bloated competing assets, TwinSmith Puzzle Effects uses a minimal coroutine-based cycle with zero unnecessary object creationEfficient per-tile null-safe reference handling keeps performance smooth across all platformsLightweight by design — no overhead, no surprises✅ Compatibility & Requirements:Unity 2020.3 or higherBuilt-in Render PipelineC# scripting (.NET 4.x)Cross-platform supported — Mobile, PC, Console✅ Documentation:Full documentation available in both Korean and EnglishStep-by-step integration guide for TwinSmithPuzzleEffectsManager includedThe image was generated using AI.




