Build portable power points for sci-fi outposts, mining sites, and survival bases with a generator, fuel drum, canister, LOD0–LOD2, colliders, and customizable 2K PBR materials for URP/HDRP.Build believable portable power-generation points for sci-fi outposts, survival bases, mining operations, industrial sites, and remote field missions.Frontier – Portable Field Generator provides three ready-to-use prefabs: a portable generator, fuel drum, and fuel canister.Use them as deployable infrastructure, survival equipment, mission objectives, emergency power sources, or environmental storytelling elements within engineering sites, mining camps, temporary installations, and remote outposts.The assets combine grounded industrial logic with restrained sci-fi detailing, consistent scale, and a customizable material workflow. They work as a focused standalone power-generation set or as the power generation layer within the wider Frontier asset system.Included Assets – 3 PrefabsPortable Field GeneratorFuel DrumFuel CanisterKey FeaturesThree ready-to-use prefabsLOD0–LOD2 includedApproximately 10,000–32,000 triangles per asset at LOD0Child box colliders included2K mask-driven PBR textures and normal mapsCustomizable materials with color, text, wear, rust, dirt, and emission controlsEngineer Yellow, Neutral Grey, and Desert Beige color designsClean and Worn surface statesURP and HDRP setups for Unity 2022.3 LTS+Sample-scene setups for asset and material previewOptional Frontier Material Helper toolDesigned for PC and console projectsMaterials & CustomizationThe assets use a mask-driven PBR material workflow designed to provide visual variation without requiring edits to the source textures.Adjustable parameters include:Color tint layersText and symbol layerWear, dirt, and rustSmoothness, metallic, and clearcoat propertiesSurface color and normal variationEmission intensity for powered elementsIncluded color variants:Engineer YellowNeutral GreyDesert BeigeEach color design is available in Clean and Worn surface states.Intended UseSci-fi outposts and survival basesPortable and temporary power-generation pointsMining sites and industrial field operationsEngineering, maintenance, and logistics areasPlayer-deployed infrastructure and mission objectivesEmergency or backup power installationsEnvironmental storytelling and scene dressingCustom fuel, power, crafting, or base-building systemsPart of the Frontier SystemPortable Field Generator works as a standalone power-generation set while representing the central generation layer within the wider Frontier infrastructure system.It is designed to work visually alongside:Frontier – Sci-Fi Fuel Storage & SupplyFrontier – Field Power DistributionFrontier – Portable Energy SupplyTogether, these products can represent a connected flow from stored fuel to generated power, field distribution, portable energy resources, and powered equipment. Portable Field Generator is also included in Frontier – Sci-Fi Power & Supply Bundle.Interaction ScopeThis package contains 3D prop assets and Unity material tools only. No interaction scripting included.Unity Built-in Render Pipeline is not supported.Unity version: 2022.3 LTS or newerRender pipelines: URP and HDRPBuilt-in Render Pipeline: Not supportedPrefabs: Portable Field Generator, Fuel Drum, Fuel CanisterLODs: LOD0–LOD2Polygon count: Approximately 10,000–32,000 triangles per asset (LOD0)Colliders: Child box colliders includedTexture resolution: 2KTexture workflow: Mask-driven PBR textures and normal mapsMaterial color variants: Engineer Yellow, Neutral Grey, and Desert BeigeSurface variants: Clean and WornMaterial customization: Color, text/symbols, wear, dirt, rust, surface variation, smoothness, metallic, clearcoat, and emissionUVs: Clean unwrap with no unintended overlapSample scene: Preview setup included for URP and HDRPEditor tool: Optional Frontier Material Helper includedAnimations: NoneRigging: NoneGameplay and interaction logic: NoneTarget platforms: PC and consoleAI-assisted tools were used to support editor scripting and shader workflow implementation. All 3D assets, models, and materials were created manually.




