A complete set of hand-keyed nightclub bouncer animations covering alert idles, crowd scanning, controlled reactions, and confident stance shifts for authoritative, believable NPC security.Video PreviewDocumentationNPC Archetype – Nightclub Bouncer delivers a focused set of high-quality, hand-keyed animations built to bring nightclub security to life. From alert idles and crowd scanning to controlled reactions and confident stance shifts, every motion reinforces authority, awareness, and presence. The result is a bouncer who feels experienced, grounded, and ready for anything without exaggerated or recycled movement.Built for seamless integration, this pack emphasizes clean loops, believable body language, and production-ready performance. Whether you’re building nightlife scenes, social hubs, or dense open-world environments, these animations instantly elevate a standard NPC into a convincing, professional bouncer players trust on sight.Important Note:• Environment and Models are NOT included.Support & ContactNeed assistance, feedback, or custom requests?Email: spectramotions@gmail.comTotal Animations: 80Gestures (16): Authority and interaction-focused actions such as calm down, dismiss, pointing, ID check, radio/walkie-talkie use, note taking, crowd control, and expressive reactions.Hit Reactions (6): Front, back, left, right, and knockback responses for combat or confrontation scenarios.Idle (5): Natural standing poses including arms crossed, hands on hips, relaxed watch, hands behind back, and knuckle cracking.Locomotion: Walk (20): Forward, backward, left, right, and diagonal variations, start and stop transitions. (Both Root Motion and In-Placed Variants) Run (20): Full directional movement including forward, backward, lateral, and diagonals, start and stop transitions. (Both Root Motion and In-Placed Variants) Turn (8): 90° and 180° turn-in-place transitions from idle and back to idle.Jump (1): Standard jump animation.Paired Animations (4): Grapple throws, entry permission scenarios.Rigging:• Yes (Humanoid — retargetable to any Unity character)Number of meshes/prefabs: 1• Mannequin (Unity Humanoid-ready)Number of textures: 1• For Mannequin CharacterTried some Video to Motion AIs, the results were literlly unusable so, ended up using only a few poses and even had to refine those in order to meet the standard that spectramotions wants to deliver.




