Inline Inspector Color Picker with OkHSV/OkHSL, optional wheel, hex copy/paste, and HDR intensity.REUN Inline Color Picker keeps color editing inside the Inspector.Click the foldout next to any Color field to expand precise controls (sliders, optional wheel, hex input) without opening Unity’s floating color window. Switch between classic and perceptual color models depending on what feels best for your workflow.Key features:• Inline foldout UI: compact header + expandable advanced controls• Color models: OkHSV / OkHSL (OkLab-based, perceptual) + RGB / HSV / HSL• Sliders with numeric input (Hue, Saturation, Value/Lightness or R/G/B)• Optional Hue wheel (ring + SV square) for hue-based modes (hidden in RGB mode)• Hex input with Copy/Paste buttons (supports Unity-style #RGB/#RGBA/#RRGGBB/#RRGGBBAA)• Optional Alpha slider with checkerboard preview• Optional HDR workflow: intensity control (exposure-style slider + numeric intensity field)• Per-field configuration via attribute arguments + project-wide defaults in Project Settings (Project → REUN → Inline Color Picker)• Remembers the last selected mode per property in the EditorTechnical details:• Type: Editor extension (UI Toolkit / UIElements CustomPropertyDrawer for UnityEngine.Color)• Usage: add the InlineColorPicker attribute to any serialized Color field• Modes: OkHSV, OkHSL, RGB, HSV, HSL (switchable in Inspector)• Controls: component sliders + numeric fields, optional wheel, optional alpha, hex entry with copy/paste• HDR option: intensity slider (exposure range) + intensity numeric field; clamps and preserves alpha• Project settings: Project Settings → REUN → Inline Color Picker (defaults for mode/alpha/wheel/HDR)• No external dependencies; editor-only scripts (no runtime systems required)




