Ultimate Masks Pack features 180+ high-quality game-ready masks and helmets with 3 LODs each, spanning tribal, fantasy, horror, historical, animals, demons, and mythical styles for indie to AAA games.All assets use the Standard shader.Ultimate Masks Pack is a premium, ever-growing collection of high-quality masks and helmets designed for professional game development.The pack currently includes 193 unique masks, each carefully optimized and suitable for indie, AA, and AAA productions. All assets are game-ready and include three LOD levels to ensure excellent performance across PC, console, and VR projects. They are not mobile friendly.This asset is actively maintained and expanded — more masks and categories will be added in future updates, making it a long-term value investment for your project.Included Mask Categories:Tribal African MasksAnimal Masks (Pack 1 & 2)Assassin MasksDemon MasksDragon MasksEgyptian MasksGladiator Masks & HelmetsGreek MasksHorror MasksMaya Temple MasksMedieval MasksShaman MasksWall Mounted MasksTechnical Data:Each item comes with 3 LOD levelsLOD0 (High End): Around 35.000 vertices eachLOD1 (Mid Tier): Around 11.000 vertices eachLOD2 (Low Tier): Around 2.500 triangles eachEach item comes with its own material (Standard Material) and has an Albedo & Normal Map, all textures are 2048x2048.Total Assets: 195 masks and helmetsLODs: 3 LOD levels per maskTopology: Optimized for real-time renderingMaterials: 1 per itemTextures: 2 per item (Albedo & Normal in 2048x2048)Scale: Real-world scale, Unity-friendlyCompatibility:Built-in Render PipelineURPHDRPPlatforms: PC, Console, VRRigging: Not rigged (designed as wearable/static assets that can be parented to the required bone)Animations: None.Each mask was designed with visual fidelity, silhouette clarity, and real-time performance in mind.We have used our own AI tools for the base mesh generation and texture generation was done using Photoshop AI features and often manually enhanced. From there we overhauled the assets, fixed and improved them manually, this include:Mesh cleanup and adjustmentsProper LOD creationGame-ready optimization




