High-performance gore toolkit with automated mesh separation and limb dismemberment. Optimized for mobile with native support for standard Mecanim Humanoid rigs.My asset works with the **Built-in Render Pipeline**. The two custom shaders are implemented as classic **Surface Shaders** using the CGPROGRAM/ENDCG block and Built-in lighting models (Lambert/MobileBlinnPhong). The asset is compatible with all standard Unity renderer projects. URP/HDRP compatibility is not guaranteed without manually converting the shaders.From standard Humanoid characters to a fully dismemberable ragdoll in just 3 seconds.Mobile Gore System is a Unity toolkit designed to instantly transform standard Mecanim Humanoid characters into fully functional ragdolls, ready for dismemberment — with minimal setup and no runtime mesh slicing.Unlike traditional gore systems that require manual bone selection and complex setup, Mobile Gore System automates the entire pipeline:Automatic Skinned Mesh Merge – Characters with multiple meshes can be merged into a single Skinned Mesh Renderer, producing a clean, ready-to-use mesh.One-Click Ragdoll Generation – Colliders and joints are automatically configured with smart proportions.Instant Dismemberment – Split characters into body parts that can be blown apart, hidden, or destroyed in real time.Optimized for Mobile – No expensive runtime mesh cutting. Thousands of characters can be spawned, dismembered, and destroyed without affecting performance.Supported Characters and RequirementsFully tested with standard Humanoid rigs and characters generated from common modeling tools (using the GameEngine-ready rig).FBX models must have a single mesh and a single material for correct functionality.Characters with multiple meshes or materials must be merged before use.Standard Mecanim Humanoid compatibility ensures support for the vast majority of character libraries available on the market.Mobile Gore System is ideal for shooters, horror games, survival projects, or any title requiring visceral, plug-and-play ragdoll destruction — without the pain of manual setup or complex rig adjustments.⚡ Full pipeline automation – From raw character to ready-to-dismember prefab in seconds.🧩 Auto mesh merge – Combines multiple body meshes into one skinned mesh.🦴 Smart ragdoll generation – Auto-colliders with proportional sizing, similar to Unity’s Ragdoll Wizard but improved.💥 One-click dismemberment – Characters are automatically split into body parts with clean prefabs.📱 Optimized for mobile – Designed for thousands of characters without runtime overhead.🔧 Minimal setup – No manual bone assignment, no mesh cutting at runtime.🎮 Plug-and-play – Works out of the box with any standard Mecanim Humanoid rig.⚠️ Demo Character NoticeThe included demo character is provided for showcase purposes only and is intentionally high-detail to better demonstrate the dismemberment system.It is not optimized for mobile devices.For production use on mobile platforms, we strongly recommend integrating the system with a properly optimized character model.




