Auto-convert CSV data into native Unity ScriptableObjects. Features automatic Code Generation, Asset Linking (Prefabs/Sprites), and Type Safety (Enums/Arrays). No runtime parsing required.Stop manually editing ScriptableObjects. Start driving your game with Data.Easy Data Bridge is a robust, no-code pipeline that connects your spreadsheets (Excel/Google Sheets) directly to Unity. It automatically generates C# classes and ScriptableObject databases, allowing you to manage thousands of items, stats, and loot tables in seconds.Why do I need this? If you are building an RPG, TCG, or any data-heavy game, managing data in the Inspector is slow and error-prone. With Easy Data Bridge, you edit in Excel, save as CSV, and Unity updates instantly.Key FeaturesOne-Click Import: Drag and drop a CSV to instantly generate a fully typed C# Class and ScriptableObject Database.Zero Runtime Overhead: Data is baked into native assets in the Editor. There is no slow string parsing or dictionary lookups at runtime.Smart Asset Linking: Link Prefabs, Sprites, and AudioClips directly from your CSV using paths. No Resources.Load required.Native Enum Support: Use your custom Enums in the CSV to generate actual Dropdown menus in the Inspector.Type Safety: Fully supports int, float, string, bool, arrays, and enums.Code Generation: The tool writes the C# code for you. You get a custom class for your data automatically.Helper Methods: Includes built-in .GetEntry("Name") and .GetRandomEntry() methods for easy coding.How it worksCreate a CSV: Define columns like Name:string, Damage:int, Visual:prefab.Import: Drag the file into Unity.Generate: The tool creates a Container asset with your data.Use: Copy the provided code snippet to access your items instantly.CompatibilityWorks with Unity 2020.3 and newer.Compatible with Built-in, URP, and HDRP.Full Source Code Included (No DLLs).Features:CSV to ScriptableObject: One-click data import.Code Generation: Automatically creates C# classes and data containers.Asset Linking: Links Prefabs, Sprites, and AudioClips via path.Type Safety: Supports Enums, Arrays, Int, Float, String, and Bool.No Runtime Overhead: Data is baked into assets; no parsing at runtime.Source Code: Full C# source code included.Supported OS:Any OS that runs the Unity Editor (Windows, macOS, Linux).Documentation:PDF Manual included in the package.Online Documentation: Link




