Boost Unity Editor workflow with folder styling, hierarchy indicators, and inspector copy/paste tools.Prism Editor Suite is a lightweight set of productivity tools for the Unity Editor that improves navigation and readability across the Project window, Hierarchy, and Inspector. It focuses on fast visual feedback, quick actions, and clean UI - with everything configurable per project.👉 Documentation | Discord | Email | Web-siteModules1) Project Folder StylerTint folders by path, with optional include subfolders rule.Use a custom Texture2D overlay.Folder overlay icons:Auto icon (detects folder content type and shows the matching Unity built-in icon overlay).Pick a Unity built-in icon by name.Alt + Click a folder to open a quick picker for color & overlay setup.Optional “Folders first” sorting in the Project Browser.2) Hierarchy EnhancerRow striping for readability.Dim inactive GameObjects.Right-side Active toggle.Cached component icons (configurable max icons).Indicators for missing scripts and prefab objects.Optional badges: Tag/Layer, Children count.3) Inspector Header EnhancerCompact header buttons (icon mode).Open Script for the selected component/asset.Copy/Paste JSON for MonoBehaviours and ScriptableObjects (uses EditorJsonUtility; great for duplicating serialized values quickly).Settings & PresetsSettings window: Tools → Prism Editor Suite → SettingsPresets: Minimal / Balanced / PowerSimple UI mode + Auto ApplyHotkey: Ctrl + Shift + Alt + P (toggle suite)InstallImport PrismEditorSuite package into your project.Open Tools → Prism Editor Suite → Settings and enable the modules you wantNote: All screenshots feature games owned and developed by our company. Usage of these materials is fully authorized.Features:Editor-only tools (no runtime scripts; safe for builds).Optional “Folders first” project browser tweak.Project window:Folder tinting by path + optional recursive styling.Overlay icons: Auto (by folder contents), Unity built-in icon name, or custom Texture2D.Quick picker via Alt+Click on a folder.Optional Tag/Layer and Children Count badges.Hierarchy:Row striping, inactive dimming, active toggle.Cached component icons (max icons setting).Missing script + prefab indicators.Copy/Paste JSON for MonoBehaviours & ScriptableObjects.Inspector:Icon header buttons, Open Script.Per-project settings stored in ProjectSettings/PrismEditorSuiteSettings.asset.No external dependencies.Link to documentation: Offline inside the project (Built-in).




