Simple Attribute Forge Ultimate:No-Code Stats, Formulas, Buffs & Class Generator
Living Failure
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The complete RPG attribute toolkit: No-code stat generation wizards, formula-driven calculations, conditional buffs/debuffs modifiers, character templates. Build professional RPGs and more, faster.THE COMPLETE RPG ATTRIBUTE SOLUTIONSimple Attribute Forge Ultimate is the definitive package for building professional RPG attribute systems in Unity. It combines the full Base attribute generation system, the Pro formula/influence system, plus two powerful new systems: the Modifier System for buffs, debuffs, and status effects, and the Character Template System for class-based character creation.Stop writing boilerplate attribute code. Generate complete, production-ready systems through visual editors in minutes instead of days.WHAT'S INCLUDEDEverything from Base (Free) + Pro, and NOW:MODIFIER SYSTEMCreate buffs, debuffs, equipment bonuses, status effects, and any temporary or permanent attribute modifications with full conditional logic support.- Conditional Modifiers - Effects that only activate when conditions are met ("Berserker Rage: +50% damage when Health < 25%")- Attribute Conditions - 12 comparison types including percentage-based checks (>, <, >=, <=, ==, != for both absolute and percentage values)- Modifier Conditions - Check for presence/absence of other modifiers or tags ("Requires Burning debuff", "Cannot have Shield active")- ARPG Regeneration System - Modify regen rates, delays, or completely disable regeneration (Flat, Percentage, or Multiply bonuses)- Requirements System - Level requirements, modifier compatibility rules, required modifiers, and incompatible modifier lists- Behavior Flags - isDebuff, isHidden, canBeDispelled, persistsThroughDeath, refreshOnReapply- Priority & Stacking - Full control over modifier application order and stack limits- Duration Management - Timed effects with automatic expiration and events- LFModifierTracker - Static utility for querying active modifiers at runtime- Generated Code - ScriptableObject assets, MonoBehaviour components, and static helper classes- JSON Import/Export - Share modifier configurations between projects- AI-Ready Schema Export - Generate comprehensive schemas for AI-assisted modifier generationCHARACTER TEMPLATE SYSTEMDefine character classes (Knight, Mage, Rogue, etc.) with unique starting attribute configurations. Perfect for class-based RPGs.- Visual Template Editor - Create and configure character classes through intuitive wizard- Attribute Overrides - Set starting values for any attribute per class- Generated Code - Type-safe enum, Manager component, Helper utilities, and Validator classes- Runtime Template Switching - Change character class at runtime with optional value preservation- Template Validation - Automatic validation against your attribute systemCOMPLETE FEATURE LISTBase System (Included):- 4-step visual attribute wizard- Complete C# code generation (enum, component, ScriptableObject)- Three-tier value architecture: baseValue + formulaBonus + modifierBonus = totalValue- Coroutine-based regeneration system with delays and rates- Individual and component-level event systems- Four behavior types: Vital (HP/MP), Basic (Stats), Resource (Gold), Percentage- Type-safe ILFAttributeDataSource interface- JSON import/export for attribute definitions- Automatic validation and error fixing- Performance-optimized with cached collections- Demo manager for testingPro System (Included):- Visual formula editor with 7-step mathematical pipeline- Formula relationships between attributes (STR affects Damage, Level affects Health)- Breakpoint system for conditional bonuses (threshold and step-based)- Generated orchestrator component with dependency tracking- Three update modes: Smart (event-driven), Interval (fixed-time), Manual (turn-based)- Zero GC allocation during formula calculation- Circular dependency prevention- Formula targeting for AttributeValue, RegenerationRate, or RegenerationDelay- JSON import/export for formula configurationsUltimate System (NEW):- Complete modifier framework with conditional logic- Character template system for class-based RPGs- 13 pre-built Soulslike character templates included- 12 example modifiers demonstrating all features- Comprehensive documentation with API reference- A demo scene showcasing all systemsREAL-WORLD APPLICATIONSEquipment Systems:Weapons that add +50 damage, armor that adds +100 health, accessories with percentage bonuses. All values configurable in the Inspector without touching code.Buff/Debuff Systems:Temporary effects with durations: Poison (-5 HP/sec for 10s), Haste (+25% speed for 30s), Shield (+50% defense until dispelled). Full stacking control.Passive Abilities:Conditional permanent effects: "Berserker: +30% damage when Health < 25%", "Executioner: +100% damage when target Health < 20%", "Last Stand: Cannot die for 3s when taking fatal damage".Synergy Systems:Modifiers that require other modifiers: "Fire Mastery: +20% fire damage (requires Burning on target)", "Combo Finisher: +100% damage (requires 3 stacks of Combo)".Class-Based RPGs:Define starting configurations for Warriors, Mages, Rogues, etc. Templates set base stats that the Influence System then calculates derived values from. Switch classes at runtime.Status Effects:Burning, Frozen, Poisoned, Stunned - each with unique attribute modifications, conditions, and behaviors like disabling regeneration or preventing other modifiers.ARPG Health Systems:Modify regeneration rates and delays based on equipment or buffs. Disable health regen when poisoned. Double mana regen during meditation.Requirements:- Unity 2021.3 LTS or later- .NET Standard 2.1Render Pipeline Support:- Built-in Render Pipeline- Universal Render Pipeline (URP)- High Definition Render Pipeline (HDRP)Performance:- Zero GC allocation during modifier application- Cached modifier lookups via LFModifierTracker- Smart dependency tracking for formula recalculation- Configurable update modes for different game typesPackage Contents:- 125+ C# source files- 44 generated code files (Soulslike example system)- 38 ScriptableObject assets- 13 character templates- 12 example modifiers- 12 influence formulas- 1 demo scene- Complete HTML documentationUPGRADE PATHBase (Free) -> Pro -> UltimateEach tier builds on the previous one with full backward compatibility.Base includes: Attribute Wizard, Code Generation, Regeneration System, Event System, JSON Import/ExportPro adds: Influence System, 7-Step Formula Pipeline, Breakpoint SystemUltimate adds: Modifier System, Conditional Modifiers, ARPG Regen Modifiers, Character Templates, Modifier TrackerCompatibility Promise: Ultimate includes everything from Base and Pro. Existing projects using Base or Pro can upgrade without losing any work.DOCUMENTATION- Complete HTML documentation with code examples- API reference for all public classes and methods- Quick start guides for each system- Step-by-step wizard walkthroughs- Troubleshooting guides- JSON schema documentation- Demo scene guidesSUPPORT- Comprehensive documentation included- Demo scenes with working examples- Asset Store Q&A support- Website: livingfailuregames.comCreated with AIThis package utilized Claude AI for code generation assistance and documentation drafting.However, all AI-generated content was thoroughly human-reviewed, modified, and validated over three months of intensive development. No AI-generated code or documentation was used without significant human modification and verification.All technical decisions, architecture choices, and design patterns were made by me, as the sole developer of this project. Each component was rigorously tested and painstakingly refined through both automated and manual testing procedures under my oversight.As the developer, I firmly acknowledge and attest that the completed final product represents extensive human oversight, testing, refinement, and validation.I take full responsibility for the technical integrity and overall quality of the codebase, and I affirm that the AI-generated elements were only used as a tool for assistance, not as a substitute for human expertise.



