Drop-in XR spatial audio for teleportation.
Zero setup. Auto-binding. Works out of the box.NeuroSonic Teleport Audio Engine is a plug-and-play audio solution for XR teleportation systems in Unity.Default XR teleport is silent.This engine makes teleport audible, spatial, and alive — without custom pipelines or manual setup.Just import the package, drop the prefab into your scene, press Play — and teleport audio is instantly active.Key Features• Auto-binding – automatically connects to XR teleport events• Zero setup – no manual configuration required• Built-in audio pipeline – works immediately after import• Fully customizable – adjust sounds, timing, volume, behavior• Spatial-audio ready – designed for XR immersionDesigned for• XR / VR projects• Prototyping and production• Developers who want fast results without audio complexityCompatibility• Requires Unity XR Interaction Toolkit (XRI)• Created and tested with Meta Quest 3• Tested on Unity 2022.3 LTS and Unity 6 (6000.3 LTS)• Expected to work on Unity 2022.3+• Expected to work with modern XR runtimes (Meta / SteamVR / PC VR)NotesThis is v1.0 of the engine.Future updates will include improvements and extended customization options.What’s Included• Teleport Audio Engine prefab• Ready-to-use audio assets• Example setup• Documentation• Video demoNeuroSonic Teleport Audio Engine is designed as part of the NeuroSonic Art engine ecosystem.It works seamlessly alongside NeuroSonic Motion Audio Engine, allowing you to cover both continuous locomotion and teleportation with consistent, spatial motion audio.Motion Audio Engine is a separate product and is not required for Teleport Audio Engine operation.AI-assisted code: initial drafts of 3 C# scripts; reviewed, edited, tested, and integrated by the publisher.



