Web Upload Manager is a lightweight embedded web server for Unity that allows you to upload, download, and manage files through a browser on local or private networks.This asset does not depend on any Scriptable Render Pipeline features and works independently of Built-in, URP, or HDRP.Web Upload Manager provides a simple way to run a lightweight web server directly inside your Unity application.All uploaded files are saved locally within the application using Unity's Application.persistentDataPath.This means files are uploaded directly into the running application and persist between sessions, making it suitable for local tools, internal workflows, and offline environments without external servers.It enables users to upload, download, and manage files from a standard web browser without requiring any external services or cloud infrastructure. This makes it ideal for local development tools, internal workflows, device-to-device file transfer, and offline or private network environments.The package is fully customizable and can be extended to fit various use cases, such as:• Collecting log files or media from devices• Uploading user-generated content in local tools• Transferring files between PC, mobile, or VR devices on the same network• Creating internal web-based utilities for Unity applicationsWeb Upload Manager is platform-independent and works on Windows, macOS, Android, and standalone VR devices such as Quest. It does not rely on any Scriptable Render Pipeline features and integrates easily into existing Unity projects.This asset is designed for local or private network usage only and is not intended for public-facing or production-grade web hosting.On iOS, the web interface can be accessed from the device itself using a browser via localhost.Due to platform-level restrictions, access from external devices to the iOS application is limited.• Embedded lightweight HTTP web server running inside Unity• File upload, download, and management via a standard web browser• Uploaded files are stored locally using Unity's Application.persistentDataPath• Data persists between application sessions• Web-based file management interface (list, upload, download, delete)• Works on local and private networks without external services• Simple setup using a ready-to-use manager prefab• Cross-platform support (Windows, macOS, Android, and standalone VR devices)• No dependency on Scriptable Render Pipeline features• Runtime-only functionality with no editor-only dependencies• Does not require cloud services or external web servers• iOS supports access via localhost only due to platform restrictions



