Complete point-and-click escape room system with puzzles, items, achievements, perks, and notebook mechanics—ready to create immersive adventures without coding.The Escape Simulator Kit is a comprehensive, ready-to-use Unity framework designed specifically for creating point-and-click escape room games and adventure puzzle experiences. It provides a complete, modular system that handles all the complex mechanics of inventory management, item interaction, puzzle solving, progression tracking, and narrative delivery—all through an intuitive, code-free editor interface.Complete Feature SetScriptable Object-Driven Design: Every game element (items, rooms, puzzles, achievements, perks) is created as configurable assetsVisual Room Editor: Built-in placement tools with grid system for positioning itemsSmart Inventory System: Drag-and-drop combining, examination, and managementDynamic Puzzle Engine: Logic-based puzzles that auto-solve when conditions are metAchievement & Progression System: Track player accomplishments with unlockable rewardsPerk & Upgrade Mechanics: RPG-style progression with unlockable abilitiesInteractive Notebook: Collect and connect clues with "insight" mechanicsRoom State System: Multiple versions of rooms that change based on player actionsMulti-Exit Navigation: Support for multiple doors and pathwaysHint System: Adaptive hint delivery with cooldowns and perk modificationsStatistics Tracking: Comprehensive player stats and performance metricsSave/Load System: Automatic progress persistence across sessionsEvent Bus Architecture: Clean, decoupled communication between systemsFully Customizable & AdaptableCompletely Customizable: Every aspect is exposed via Scriptable Objects and Inspector settings—no programming required for basic implementationModular Architecture: Use only the systems you need—inventory alone, or the complete suiteExtensible Codebase: Clean, commented C# code allows programmers to extend functionalityStyle Flexibility: Works with any art style—pixel art, 3D renders, hand-drawn, or photorealisticScale Ready: Suitable for tiny jam games or commercial multi-hour experiencesCore SystemsComplete Scriptable Object Architecture – All game elements configured as data assetsVisual Room Editor – Grid-based placement with snap-to-grid and preview toolsSmart Inventory System – Drag-and-drop combining, examination, and organizationDynamic Puzzle Engine – Logic-based puzzles with automatic completion detectionInteraction & Gameplay5 Item Types – Collectibles, Gates, Readables, Containers, Code LocksItem Combination System – Success/failure combinations with configurable resultsMulti-Exit Rooms – Multiple doors/pathways with locking conditionsRoom State System – Rooms that change appearance/contents after specific actionsProgression & RewardsAchievement System – 6 condition types with unlock notifications and perk point rewardsPerk/Upgrade System – 8 perk types with progression requirements and effectsNotebook with Insights – Collect clues, make connections, unlock narrative revelationsStatistics Tracking – Comprehensive player metrics and record keepingPlayer SupportAdaptive Hint System – Automatic/manual hints with cooldowns and perk modificationsAuto-Save/Load – Persistent progress across sessionsProgress Tracking – Room completion percentages and estimated remaining timeEditor ToolsIntegrated Placement Grid – Visual 14x7 grid for precise item positioningOne-Click Room Testing – Playtest directly from room selectionCustom Inspector Layouts – Conditional fields based on item typeHidden Item Management – Configure visibility based on player actionsTechnical FeaturesEvent-Driven Architecture – Clean GameEventBus system for decoupled communicationSingleton Managers – Easy access to core systemsMobile-Ready UI – Touch-optimized interface componentsPerformance Optimized – Efficient object management for web/mobile deploymentExtensible Enums – Easy addition of custom game actions and content typesComplete UI SuiteRoom Display System – Dynamic background and description updatesInteractive Chat Log – Game feedback and narrative deliveryAchievement Browser – Unlock tracking with optional hidden detailsPerk Store Interface – Visual perk selection and purchaseStats Dashboard – Comprehensive gameplay statistics displayCode Input Panel – Secure code entry interface for lock puzzlesTotal: 30+ Integrated Features – All systems work together cohesively for a complete escape room development solution.Illustrations, UI and icons were generated with ChatGPT and DeepSeek, since they are meant as placeholders for this engine.



