Instant Audio Tools is a visual audio editing tool for Unity that lets you trim, fade, adjust gain, and preview AudioClips directly inside the Editor.
Edit and export audio quickly from inside Unity.Instant Audio Tools is a powerful editor-only utility that brings practical audio editing directly into the Unity Editor. It allows developers and sound designers to visually trim, fade, and adjust AudioClips using an intuitive waveform-based interface, enabling fast iteration without leaving Unity.The tool supports real-time previewing and non-destructive editing, so changes can be tested safely before saving or exporting. Additional built-in audio operations - such as silence trimming, normalization, noise reduction, reversing, and mono conversion - make common audio tasks quick and efficient.Instant Audio Tools is ideal for game developers who want tighter control over their audio workflow while keeping everything inside the Unity ecosystem.Key FeaturesWaveform-based audio editing inside UnityVisual trim, fade-in/out, and gain controlsReal-time audio previewNon-destructive editing until exportBuilt-in audio operations (normalize, silence removal, reverse, mono conversion, noise reduction)“Save As” and WAV overwrite optionsLightweight, editor-only toolA practical solution for polishing audio assets quickly and efficiently without external tools.Key Features (Technical)Editor-only AudioClip editing tool (no runtime impact)Waveform visualization generated directly from AudioClip sample dataVisual trim handles for precise start/end selectionFade-in and fade-out controls with draggable visual handlesGain (volume) adjustment with interactive horizontal drag lineReal-time audio preview inside the Unity EditorNon-destructive editing workflow until save/exportWAV overwrite support for existing AudioClipsSave-As export for creating new edited audio filesBuilt-in audio operationsSample-accurate processing based on clip frequency and channelsSupports multi-channel AudioClipsAutomatic clamping of fades within trimmed rangeVisual feedback for excluded (trimmed-out) regionsUnity Editor GUI-based implementation (no external dependencies)Designed for fast iteration and asset polishing workflows



