Game-ready cowboy hat 3D model for Unity URP with PBR textures. Optimized for characters, western, survival and open-world games.Cowboy Hat – Game-Ready 3D Model for Unity URPAdd authentic western style to your Unity projects with this Cowboy Hat 3D Model, a lightweight, game-ready wearable prop ideal for character customization, NPC outfits, western games, survival scenarios, and open-world environments.This low-poly asset is built for real-time performance and visual consistency, making it suitable for both indie and professional Unity productions.Optimized for Unity & URPThe model is fully compatible with Unity Universal Render Pipeline (URP) and follows a clean PBR workflow for consistent rendering across platforms. Ideal for third-person and first-person characters, simulations, or immersive environments.Key FeaturesPolycount: 3,148 triangles, optimized for real-time usePBR Textures: Base Color, Normal, Roughness, Metallic, Ambient OcclusionTexture Resolutions: 4096×4096, 2048×2048, 1024×1024URP-ready Unity materials includedWearable prop suitable for characters and NPCsReal-world scale with correct proportions and orientationWhat’s IncludedCowboy Hat 3D Model (game-ready)PBR texture maps (Albedo, Normal, Roughness, Metallic, AO)Unity URP materialsMultiple texture resolutions for performance optimizationPerfect for Unity ProjectsWestern and Wild West gamesSurvival and open-world gamesCharacter customization systemsNPC clothing and outfit setsSimulation and cowboy life gamesVR/AR experiences and real-time scenesEnhance your characters with a performance-optimized, professional-quality cowboy hat designed to integrate seamlessly into Unity workflows.Number of textures: 4 (1 textures set)Texture dimensions: 4096px, 2048px, 1024px, 512pxPolygon count: 3148 TrianglesNumber of meshes/prefabs: 1Rigging: NoUV mapping: YesTypes of materials and texture maps: PBR Metallic-Roughness Workflow with Universal Render Pipeline Shader.This asset was partially created using AI-generated high-poly references. All retopology, UV mapping, baking, textures, topology cleanup and optimization were manually crafted. Created with licensed AI tools and verified for full commercial use.



