Stylized Rimlight Unlit Shader for Unity 6 URP. Replicates the clean Pokémon-style toon look. Includes dynamic rim lighting, shadow saturation, and easy setup. Perfect for stylized/cel-shaded games.Pipeline: Exclusively for URP. May will be not compatible with Built-in or HDRP.Unity Version: Optimized for Unity 6 (6000.0+). May not work in older versions due to new Shader Graph nodes.Setup: Ensure a URP Asset is assigned in Graphics Settings. Fully compatible with the new Unity 6 Render Graph.Usage: Ideal for stylized/toon projects.Bring your models to life with a clean, vibrant aesthetic. This shader is designed to replicate the high-end toon-shading seen in modern titles like the latest Pokémon games, offering a professional Cel-Shaded look with high customizability.It is perfectly suited for RPGs, Platformers, or any project requiring a stylized, anime, or cartoon-style art direction.Key Features:Dynamic Rim Lighting: A rim light that reacts to the direction of your Main Directional Light.Advanced Shadow Control: Adjust shadow saturation, opacity, and color for unique visual effects.Normal Map Support: Toggle between flat surfaces or detailed lighting that respects your model's normals.Unity 6 Optimized: Built from the ground up for URP and the new Render Graph system.Customizable Parameters:RIMLIGHT --------------------------------------------Rimlight Color: Set your preferred rim color.Rim Power & Range: Control the thickness and coverage area.Rim Threshold & Absent: Fine-tune the intensity and border sharpness.Flat Surface?: Toggle normal map influence on the rim.Smooth Edge: Adjust the falloff of the rim light.SHADOW ---------------------------------------------Remap 1 & 2: Create perfect "hard" or "soft" toon shadows.Saturating Shadow Color: Control how much the shadow color pops.Shadow Color & Opacity: Full control over shadow density and tint.Setup:Create a new Material.Select: Shader Graphs / RimLightUnlit.Assign to your mesh and enjoy!Requires Universal Render Pipeline (URP). Developed for Unity 6.1 Shader Graph: High-performance Unlit Rimlight Shader.Customizable Parameters: Full control over Rimlight (Color, Power, Range, Threshold, Smoothness) and Shadows (Remap, Saturation, Color, Opacity).Lighting Support: Dynamically reacts to the Main Directional Light direction.Normal Map Integration: Support for normal maps with a toggle for flat-surface rendering.Documentation Included: Comprehensive PDF guide for setup and parameter reference.Optimization: Unlit-based logic for high performance on all platforms (Mobile, PC, Console).Pipeline: Designed specifically for Universal Render Pipeline (URP).Compatibility: Built and tested for Unity 6 and the new Render Graph system.




