BlocKit is a production-ready block-puzzle framework for Unity that lets designers and developers build, customize, and extend grid-based puzzle games without touching core code.BlocKit fully supports Built-in, URP, and HDRP pipelines. No special setup required for UI or DOTween animations. Tested on Unity 2022.3 LTS, 2023.2 & Unity 6 – no shader issues.Requires free DOTween (import from Asset Store/dotween.demigiant.com; run DOTween Utility Panel after import).Support: mantis3de@gmail.comBlocKit is a modular, production-ready block-puzzle game framework for Unity, designed for clarity, safety, and ease of customization. It provides a complete gameplay foundation for grid-based puzzle games, allowing designers and developers to build, tune, and extend mechanics without modifying core code.The system is built around explicit references and a central scene context, avoiding hidden dependencies and runtime scene searches. All gameplay logic is deterministic, inspector-driven, and cleanly separated into focused systems responsible for grid management, gameplay flow, scoring, line clearing, shape spawning, previews, and game-over detection.BlocKit is highly customizable through the Unity Inspector. Grid size, shapes, colors, scoring rules, difficulty behavior, visual feedback, and audio can all be adjusted without programming. New shapes are created using ScriptableObjects, and gameplay tuning can be performed safely at runtime.The package includes a fully playable demo scene that demonstrates correct setup, recommended usage, and best practices. BlocKit is suitable for casual, arcade, and mobile puzzle games, as well as rapid prototyping and learning projects.WebDemoKey features:• Modular, inspector-driven architecture• No hidden scene searches or implicit dependencies• Easy customization without editing core code• ScriptableObject-based shape system• Flexible scoring and combo system• Ghost previews and line clear feedback• Production-ready demo sceneBlocKit is ideal for developers who want a clean, extendable block-puzzle foundation and for designers who prefer working directly in the Inspector rather than code.• Modular block-puzzle framework with clear system separation• Central scene context manager (no hidden scene searches)• Deterministic gameplay logic and safe runtime lifecycle tracking• Inspector-driven configuration for all gameplay systems• Grid-based placement validation and occupancy tracking• Row and column detection with animated line clearing• Flexible, arcade-style scoring system with combos and bonuses• ScriptableObject-based shape definitions and spawning• Difficulty control via shape roulette (classic and easy modes)• Ghost placement and line-clear previews• Drag-and-drop shape interaction using Unity’s New Input System• Game Over detection based on remaining valid moves• Floating score, combo, and perfect-move feedback system• Centralized sound and music management• Fully playable demo scene with example content• Designed for extension without modifying core codeAI-assisted tools were used only as part of the development workflow. No AI-generated content or AI/ML systems are included in the final package.




