Third Person Controller – Idle Orbit & Investigation Camera PRO
YazanDev
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Powerful Third-Person Player Starter with full movement,Idle Orbit & Investigation Camera . 15 Animator States, advanced camera system, flashlight, door & key system, readable notes, Sounds and more.version2 Third Person Controller – Idle Orbit & Investigation Camera YazanDev-Unity 6 Available now🆕 Version 2 — What's New🧍 Character + Animations🎬 15 Animator States — Expanded from the original 13 states in Version 1, adding new door interaction animations.📷 Smart Camera Collision — Prevents the camera from passing through walls📷 Advanced Camera System — Zoom, Dynamic FOV, Head Bob & Landing Shake📖 Reading Mode🔦 Flashlight System — Dual Spotlights + Sounds🚪 Door & Key System Use the Door System for doors, gates, closets, windows and other interactable objects🔑 Key Pickup + Simple Inventory📝 Readable Notes with TextMeshPro UI🔊 Footsteps & Interaction Sounds⭐ WHAT V2 ADDSV2 takes the original movement controller and adds the systems needed to turn it into a stronger foundation for horror, exploration, adventure and third-person games.version 2 detailed🆕 VERSION 2 — NEW FEATURES🎥 Advanced CameraTPS follow cameraAim camera with dedicated FOV and sensitivityMouse wheel zoomDynamic FOV for normal, aim and runSmart wall collisionMinimum camera distance clampCinematic yaw lagHead bobLanding shakePer-state camera offsets🎬 Enhanced Idle Orbit / Investigation CameraAutomatic orbitManual mouse orbitZoomWall collisionCrouch while orbitingSmooth transitionsOptional player rotation to camera direction when exiting orbit🧎 Enhanced CrouchPhysical collider resizingCeiling detectionPrevents standing under low ceilings🔦 Flashlight SystemDual spotlightsF toggleOn/off soundsFull vertical and horizontal aimingFollows player viewStable aiming with no idle jitter or zoom driftOrbit-camera aware🚪 Interaction SystemGeneric IInteractable interfaceDoors, gates, closets and windowsKey pickupSimple inventoryCustom interaction keyInteraction sounds📖 Reading ModeTextMeshPro readable notesCursor unlockPlayer movement disabled while reading🎬 AnimatorExpanded to 15 ready-to-use Animator statesAdded door-interaction states🔊 AudioFootstepsInteraction soundsFlashlight SFX❤️ Thank You for Your SupportIf you like this pack and decide to purchase it, you will receive all future updates for free,Thank you for supporting YazanDev and trusting my work. I’m continuously working to improve the system and add useful features.Have a suggestion or need help? Feel free to contact me!Version 1Full Third Person Controller – Advanced Orbit & Investigation Camera PROThis package provides a complete TPSOrFPS Player Controller System designed for horror, action, and investigation-style games. It focuses on smooth movement, advanced camera control, and animator-ready character behavior — without including any weapon or firing systems.🔗 WATCH REAL CHARACTER DEMOSee this system working with Demo characters on UTube:Video linkhttps://youtu.be/UESq8EU3ryIIncludes:Walk, Run, CrouchStrafe Left & Right (standing and crouching)Walk Backward & Crouch BackwardIdle Orbit Camera (Investigation / Aim perspective)Idle Orbit Camera can be ENABLED or DISABLEDMouse LookAnimator-ready movement systemURP & HDRP ready scenes and prefabsAbout This PackageThis system is designed to save developers hours of setup by providing a ready-to-use TPS controller with advanced movement and flexible camera behavior. It is ideal for:Horror gamesInvestigation gamesAction-adventure projectsThird-person exploration gamesCreated with Unity 6Made by YazanRequirements: - Input System: Both (Old + New)For HDRP users:The included flashlight is set up for URP. In HDRP:Create a new Spot Light (HDRP compatible)Name it FlashlightMake it a child of the PlayerPosition it in the same place as the old flashlight (hand/chest)Drag it into the flashlightLight slot in PlayerFlashlightControllerThe toggle (F) and sounds will still workFor materials: Upgrade Materials.For Directional Light (if needed): Create a new Directional Light"Used AI as a coding assistant and for help with documentation and images – backgrounds only. All main visual elements (screenshots, text, logos) are original or manually created."




