A set of advanced Unity editor tools to improve workflow, manage objects faster, and keep projects organized.📦 Package Description (Detailed)Advanced Editor Tools Pack is a collection of productivity-focused Unity Editor tools designed to speed up common scene and asset management tasks.This package provides a set of practical utilities for batch editing, smart searching, mass replacement, and scene validation. All tools are built to work directly inside the Unity Editor and are intended to reduce repetitive manual work during development.The content is highly customizable and can be used in any game genre, including 2D, 3D, mobile, PC, and prototype projects. The tools operate on scene objects and assets without enforcing any specific workflow or project structure.🔧 Included ToolsFind GameObjects in the scene using name search with optional filters such as active state, layer, and tag.Quick Search ToolReplace a specific material or all materials across multiple selected objects, including children.Material Replacer LiteBatch replace sprites with preview, selection control, undo support, and safe detection of Unity-generated sprite copies.Middle Sprite ReplacerEdit SpriteRenderer properties (enabled state, sorting order, alpha) across many objects at once.Mass Property EditorDrag & drop MonoScript files and add them as components to multiple GameObjects simultaneously.Script Manager LiteCreate new GameObjects with commonly used 2D and 3D components in one click.Quick GameObject CreatorScan the scene for missing scripts, materials, or sprites and quickly navigate to problematic objects.Missing Reference FinderApply prefab changes to all instances in the scene and remove missing scripts from prefabs safely.Prefab Mass Updater🎯 Use CasesSpeed up scene cleanup and refactoringApply changes to many objects at onceQuickly locate broken referencesImprove editor workflow efficiencyReduce manual repetitive actions👤 Target AudienceThis package is intended for:Indie developersSmall to medium teamsDevelopers familiar with basic Unity Editor usageIt is not aimed at complete beginners, but at users who want to work faster and more efficiently inside the Unity Editor.⚙️ Technical DetailsEditor-only toolsNo runtime impactSafe Undo supportCompatible with any Unity project structure🔧 Technical Details / Key FeaturesEditor-only tools (no runtime impact)Compatible with any Unity project (2D, 3D, URP, HDRP, Built-in)Batch editing of GameObjects and componentsAdvanced scene object search by name, tag, layer, and active stateMass component adding and removalBatch sprite replacement with preview and Undo supportMaterial replacement across multiple objectsDetection and cleanup of missing scripts and referencesPrefab instance updating and validationSafe Undo / Redo support for all operationsClean and intuitive custom Editor WindowsNo external dependenciesFully customizable and extensible source codeOrganized code structure with namespacesTested on recent Unity LTS versionsAI assistance was used for improving clarity, grammar, and marketing presentation of the asset description. All technical implementation and source code were created by the author.




