Convert materials between BiRP, URP & HDRP pipelines. One-click batch conversion with 150+ shader mappings.Pipeline Forge is the ultimate material conversion solution for Unity developers. Seamlessly migrate your projects between Built-in (BiRP), Universal (URP), and High Definition (HDRP) render pipelines. KEY FEATURES: Bidirectional Conversion - Convert materials in any direction: BiRP ↔ URP ↔ HDRP 150+ Shader Mappings - Standard, Particles, Terrain, SpeedTree, Skybox, UI, Sprites, Legacy Intelligent Property Transfer - Automatic color, texture, and value mapping Keyword Preservation - Normal maps, emission, alpha cutout, transparency maintained Batch Processing - Convert entire projects or folders with one click Detailed HTML Reports - Visual breakdown of conversion results Non-Destructive - Automatic backups with full Undo support Clean Editor UI - Professional interface with filtering, search, and progress tracking SUPPORTED SHADERS: Standard / Lit (PBR materials) Particles (Surface, Unlit, Additive, Alpha Blended) Terrain shaders SpeedTree 7 & 8 Skybox (Procedural, 6-Sided, Cubemap, Panoramic) UI & Sprites Legacy shaders (Diffuse, Specular, Bumped, Transparent) Unlit shaders PERFECT FOR: Upgrading legacy BiRP projects to URP/HDRP Cross-platform development (mobile URP, console HDRP) Asset developers maintaining multi-pipeline compatibility Studios migrating large codebasesTechnical details: Bidirectional conversion: BiRP → URP → HDRP (any direction) 150+ built-in shader mappings with property transformations Project scanner with automatic pipeline detection Confidence-based material categorization (High/Medium/Low) Batch conversion with progress tracking Smart property mapping (_Color → _BaseColor, _MainTex → _BaseMap, etc.) Shader keyword preservation (_NORMALMAP, _EMISSION, _ALPHATEST) Render queue and GPU instancing settings preserved Automatic material backup system Full Undo/Redo support HTML report generation with visual statistics Folder-specific scanning and conversion Material filtering by shader, confidence, source pipeline Editor window with 5 tabs: Overview, Materials, Shaders, Lighting, Settings C# API for custom automation workflows Zero runtime overhead (Editor-only tool) Unity 2021.3+ compatible




