This isn’t filler content — it’s plug-and-play gameplay.
You get core 3D assets plus ready-to-use systems for NPC routines, jobs, crafting and workbenches. Drop it into your project and move.Core Systems24h In-Game ClockSimple, reliable daily cycle controller.NPC Task & Routine LoopWake → Eat → Work → SleepNo fluff. It runs.Job Building System w/ Worker SlotsChoose how many workers each building can holdEach workstation follows its own rules/requirementsOptional item prerequisites to functionWorkbench Crafting InterfaceFull UI system includedQueue items for productionNPCs craft automatically once resources existBonusCustom-built Inventory & Tinker Craft UI.Unique look — not default, not generic.This template must be installed using the Game Creator 2/Install tab after installing the dependencies. After installation, you must use updatescripts.unity to update the dependencies so that it works correctly, and then you can play the demo scene.DependenciesThis asset requires the following:Game Creator 2Stats 2Inventory 23D Models IncludedBed (NPC sleep point)Fruit-collectable bushStove for cookingChef hat (cosmetic/job marker)Fruit collector basket (resource prop / decoration)Optimized, clean, easy to place.




