Color Kit Framework - Runtime Color & Palette System
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A flexible Unity color palette system with ScriptableObject-based palettes, editor previews, runtime color switching, sprite recoloring, and optional Spine integration.Pipeline-agnostic. Works with Built-in, URP, HDRP, and Custom RP as it applies colors/tints via standard renderer/UI color properties.No custom shaders required.Optional Spine integration requires Spine-Unity (installed separately).Color Kit Framework – Flexible Color Palette Management for UnityCreate, manage, and apply reusable color palettes across your Unity project with Color Kit Framework, a lightweight and extensible color customization system.Whether you're building customizable characters, managing UI themes, or creating multiple color variations of game assets, Color Kit Framework helps streamline your workflow without duplicating artwork or hardcoding colors.Key FeaturesReusable Color Palettes: Define and organize color kits using ScriptableObjects for consistent color management.Runtime Color Switching: Apply and change color palettes during gameplay or in the Unity Editor.Sprite Recoloring: Customize SpriteRenderer-based characters and visual elements using shared color definitions.UI Color Management: Apply consistent colors across Unity UI components, including Image, Graphic, Text, and TextMeshPro.Renderer-Agnostic Architecture: Keep palette data separate from rendering logic for greater flexibility and extensibility.Optional Spine Integration: Extend color customization to Spine-based characters without requiring Spine in projects that don't use it.Lightweight and Modular: Integrate into existing Unity projects without introducing unnecessary dependencies.Ideal ForCharacter customization and alternate color schemesReusable UI themes and visual stylesGames with multiple character or asset color variationsProjects requiring consistent palette management across different renderersDesigned for Efficient Unity DevelopmentColor Kit Framework separates color data from rendering and gameplay logic, making it easier to maintain consistent visual styles, experiment with color variations, and scale your content.Build flexible color customization workflows with reusable palettes instead of managing colors individually across your project.Key FeaturesData-driven color palettes defined using ScriptableObjectsConsistent application of color kits across characters, UI, and custom targetsRenderer-agnostic architecture supporting SpriteRenderer, Unity UI, and TextMeshProLive editor preview without entering Play ModeRuntime-safe application for dynamic theming and customizationOptional, non-auto-referenced integrations (e.g., Spine)Clean asmdef-based architecture for modular usageMinimal overhead with no custom shaders requiredSupported PlatformsWindowsmacOSLinuxRender Pipeline CompatibilityBuilt-in Render PipelineUniversal Render Pipeline (URP)High Definition Render Pipeline (HDRP)Custom Scriptable Render PipelinesDependenciesNo Asset Store package dependenciesOptional third-party integrations require separate installationDocumentationIncluded README and Quick Start guideAI-assisted coding tools were used during development to support C# implementation, refactoring, and debugging. The resulting code was reviewed, integrated, and tested in Unity to provide a functional, reusable color palette management framework.




