The Ehrhardt EV was an early German armored car built for reconnaissance and mobile combat support.Ehrhardt EV Armored VehicleBring early German armored vehicle history into your project with the Ehrhardt EV, a historically inspired and fully detailed armored car developed during the early 20th century. Designed with a focus on authentic construction, performance optimization, and modern Unity compatibility, this asset is ideal for military games, simulations, cinematics, and historical visualizations.Featuring realistic armored plating, turret detailing, and rugged battlefield wear, the Ehrhardt EV delivers a believable armored vehicle suitable for WW1 and interwar-era environments. With full support for Unity Built-in, URP, and HDRP, this asset is ready to integrate seamlessly into any pipeline.Key FeaturesHistorically inspired design with accurate proportions, armored hull, and turret details. Realistic Ehrhardt EV Armored Car Model– Suitable for gameplay movement and cinematic sequencesRigged for Animation– Wheel and steering rig– Movable turret and articulated componentsIncludes clean, worn, dusty, rusted, and battlefield-used versions.Multiple Texture VariationsAlbedo, Normal, Metallic, Roughness, and Ambient Occlusion maps for realistic surface response under all lighting conditions. High-Quality PBR Textures (Up to 4K)– HDRP Complete Render Pipeline CompatibilityPrefabs included for:– Built-in Render Pipeline– URPBalanced polycount and efficient UV layout for smooth real-time performance across platforms. Optimized for Games– Ready for immediate use Easy to Use– Drag-and-drop prefabs– Well-organized folder structureIdeal ForVehicle packs and battlefield environment kits WW1 and early interwar war gamesMilitary and armored vehicle simulationsRTS & strategy titlesCinematics and historical storytellingEducational and documentary projectsNumber of meshes/prefabs: 5Poly Count: 58 -130,637UV mapping: YesNumber of Materials: 30Number of Textures: 78Texture Resolutions: (4K)Types of materials and texture maps: PBR




