A high-performance reactive variable system for AAA architecture. Features global table debugging, zero-alloc events, async helpers, and modular batch persistence.This asset contains some materials that you need to set according to the selected render pipeline, other than that no specific setup or configuration is required for any render pipeline. The tool works out-of-the-box.Advanced Variables: High-Performance ScriptableObject Logic 🚀Stop check-polling in Update()! Elevate your Unity architecture with a robust, enterprise-grade variable system designed for performance, modularity, and AAA-scale projects.Advanced Variables decoupling your game's data from its logic, enabling designers to tweak stats while developers build stable, event-driven systems.🔥 Top Features💎 Reactive Architecture Built on our industry-leading AdvancedEvent system. Every variable update triggers a high-performance baked delegate. No reflection overhead during runtime.💾 AAA-Grade Persistence Built-in Save/Load system with a dirty-marking batching strategy. Mark variables as dirty and save them in optimized chunks to minimize disk and network I/O. Supports PlayerPrefs out-of-the-box and easy custom cloud integration.⏳ Async & Coroutine Integration Write cleaner code with native async helpers. Use await MyVar.WaitUntil(x => x > 50) to sequence cutscenes, tutorials, and game logic without spaghetti callbacks.🛠️ Premium Global Debugger Monitor your entire game state in one resizable, searchable table view. Edit values live during Play Mode with full Undo support. Perfect for balancing and debugging complex systems.🔍 Smart References Designers can switch between hardcoded constants and global variables on any Monobehaviour without touching a single line of code.🎁 Exclusive Loyalty DiscountAlready own Advanced C# Events? Log in to your Asset Store account to see your exclusive loyalty discount on Advanced Variables! We reward our community for supporting the Essentials Pack ecosystem.🛡️ Why Choose Advanced Variables?Zero-Allocation: Designed to be garbage-collector friendly.Full Source Code: Heavily commented and easy to extend.Unit Tested: Battle-hardened stability for production use.LTS Support: Supports Unity 2021.3 LTS and newer.📦 What’s in the Box?Core Variable Types (Int, Float, Bool, String, Vector3, etc.)AdvancedEvent System (Core dependency)Persistence & Batching ComponentsGlobal Debugger WindowComprehensive User Manual & README3 AAA Demo Scenes (Health Bars, Save/Load, Async Sequencing)PixelForge Studios SMC Private Limited Engineering Majestic Tools for Modern Creators.RequirementsUnity Version: 2021.3 LTS or higher (Fully validated on Unity 6 LTS).AdvancedEvent (Included in package).Dependencies:Package ContentsAdvancedEvent Core.Core Library: BaseVariable, VariableReference,Tools: Professional Table-Based Debugger, Persistence Manager.Source Code: Full C# source code included (No DLLs).Documentation: Offline MD files and comprehensive Tooltips.Key Technical SpecsZero Garbage Collection: Optimized event invocation hot-paths.Async Support: Native System.Threading.Tasks and Coroutine integration.Persistence: Modular IPersistenceProvider architecture with "Dirty" batching.Editor Tooling: Uses MultiColumnHeader for the advanced debugger window.SupportEmail: pixelforgestudiosofficial@gmail.comType: Long Term Support (LTS) for the Essentials Pack ecosystem.Generative AI was used in the following ways during the creation of this asset:1. Code & Architecture: An AI assistant was used as a pair-programming partner to help design, write, debug, and optimize the C# source code. The final code is based on standard, well-known programming patterns and Unity APIs.2. Documentation & Text: The AI assistant was used to help write and refine the documentation, store page descriptions, and changelog.3. Marketing Visuals: The concepts and prompts for the asset's Icon and Card Image were developed with AI assistance, and the final images were generated using an AI image generator.




