This tool generates clean side wall geometry for Unity Terrains, helping you create solid terrain edges and cliffs quickly and efficiently.The demo scene is optimized for the Built-in render pipeline.Sometimes during environment or level design, you may need proper geometry on the sides of your Unity Terrain instead of open edges or visual gaps. Terrain Edge Wall is a lightweight tool that generates procedural side wall meshes directly from the terrain shape.The tool follows the terrain height data and creates a clean vertical edge, making it ideal for cliffs, cut terrains, map borders, or stylized world chunks. It is designed to be simple, fast, and non-intrusive, without modifying the original terrain data.Terrain Edge Wall works especially well as a companion tool alongside other terrain editing workflows and helps keep your environments visually complete.FeaturesProcedural terrain side wall mesh generationAdjustable wall heightAutomatically matches terrain resolutionCustom material supportUndo / Redo supportLightweight| Documentation | Other Assets | Official Site |LimitationsUnity Terrain uses distance-based LOD. At far distances, the generated wall mesh may visually differ from the terrain surface.| Documentation | Other Assets | Official Site |




