Animation WorkbenchCurrently available at an Early Supporter price during Beta.The price will increase once the tool reaches full release, so early adopters can secure it at a lower rate while also helping shape its development.Built for teams and solo developers who work extensively with animations.All previews, characters, and display settings are fully customizable, allowing the tool to adapt seamlessly to your project’s visual style and workflow.Supports both humanoid and generic rigs, making it equally suitable for RPGs, action games, stylized platformers, and beyond.Designed to integrate naturally into the Unity Editor, it requires no setup — simply import it, and it immediately starts helping you organize and preview your animations more efficiently.Supported animation types: Humanoid & GenericPreview system: Isolated editor-only preview sceneThumbnail generation: Static & animated thumbnails, cached in memory and on diskPerformance: Asynchronous scanning, incremental frame generation, parallel renderersEditor workflow: Search, filters, multi-select, context actionsCompatibility: Works with any project structure, supports large animation librariesCustomization: Adjustable preview character, editor, orbit preview and much moreIntegration: No runtime components — editor-only tooltranslations for localization.




