SummonStyle: Hardline - Illustrative, Comic Style Control System
SummonBox Studio
$49.00
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Hardline is an expressive, illustrative, comic, style system.
We provide out-the-box shaders, URP features, and a centralized control system to control the style of your next stylized game.Unity & PipelineUnity 6 LTS and newer (Full supported version List in docs)Universal Render Pipeline (URP) onlyURP 14+ requiredBuilt-in and HDRP not supportedPlatformsPC, Mac, LinuxConsolesMobile (modern devices)WebGL not supportedSummon Style: Hardline is not a toon shader pack. It is a complete stylized rendering pipeline that replaces Unity’s physically-based lighting with a global style system.Hardline gives your entire scene:One environment lighting stateOne skyboxOne outline systemOne global visual languageAll materials respond to the same shared world style, allowing you to art-direct the entire look of a scene from a single control point — in editor or at runtime.Hardline is designed for illustrated, graphic, cel-shaded, and hand-painted styles where consistency, control, and predictability matter more than physical realism.🎨 What You GetSummon Style: Hardline includes a complete integrated system:Hardline shader suite (terrain, props, characters, FX, water, foliage)Stylized environment lighting and shadow system.Procedural skybox with gradient bands and starfieldScreen-space color and geometry outlines.Global style controller (`SSHStyleManager`)Runtime style API for gameplay systemsStyle preset assets (`SSHStyleAsset`)Full URP render feature integrationWizard Window for Setup and Removal utilitiesDemo scene with runtime day/night cycleSample materials, meshes, and style presetsFull documentation and API reference💪 Perfect ForStylized and cel-shaded gamesGraphic and illustrated worldsAnime-inspired visualsNarrative and adventure gamesStylized RPGsIndie projects with strong art directionTeams that want consistent visual languageDevelopers who want deterministic lighting🚀 WorkflowArtists & DesignersUse the `SSHStyleManager` inspector to art-direct the worldTune environment light, shadows, sky, and outlinesSave looks as reusable style presetsSee the entire scene update instantlyDevelopersDrive the style system through `SSHStyleManager.API`Apply or blend presets at runtimeBuild time-of-day, weather, mood systemsControl visuals without touching materials or lights🧩 Demo SceneWe included a demo that shows:One style system controlling an entire worldPreset blending for sunrise, day, sunset, nightProcedural sky transitionsDynamic environment lightingRuntime API usageThe demo’s day/night system is a reference implementation for:Time-of-day systemsWeather systemsMood and biome transitions📚 Documentation & SupportIncludes:Full local documentationOnline documentation portalAPI referenceSetup and installation guidesCustom shader guidesPreset workflow guidesDirect support provided by **SummonBox Studio** via official support channels.⚡ Key Features1. Global Style SystemOne environment lighting state for the entire sceneOne skybox and starfieldOne outline configurationAll driven by a single component2. Style PresetsSave complete world looks as `SSHStyleAsset`Apply or blend presets at runtimeBuild time-of-day, weather, mood, or biome systemsDemo includes full preset blending system3. Stylized Lighting & ShadowsDeterministic environment lightGraphic shadow bands with tint and cutoffShadow occlusion via distance volumesNo BRDFs, no light loops, no probes4. OutlinesScreen-space color outlinesGeometry-based depth & normal outlinesNoise, clipping, and depth responseFully art-directable5. Procedural SkyboxGradient band skyDual-tone color systemProcedural starfieldFully controllable via API6. Hardline Shader SuiteUnlit core geometry shadersTwo-color base/accent systemProcedural and textured variantsWind, water, foliage, FX shadersFully integrated with environment & shadows📦 Included Sample AssetsIncluded with the demo are a set of sample assets you can use to experiment with the system before assigning your own content.46 Stylized Materials75 Stylized Meshes (FBX)74 Ready-to-use Prefabs4 Global Style Presets (`SSHStyleAsset`)The sample assets cover:Characters and creaturesTerrain and environment piecesFlora and vegetationProps and structuresWater, sky, and FX elementsThey are intended for learning, testing, prototyping, and to demonstrate the system in the included demo scene.Performance ModelHardline sits between URP Unlit and URP Lit:URP Unlit: CheapestHardline: MediumURP Lit: Most expensiveIt sits in this spot since it does sample internal textures, but does not partake in:Light loopsBRDF evaluationReflection probesPer-pixel light accumulationCost is dominated by:Screen resolutionVisible pixel countOutline complexity




