The first native Unity 6.3 Shader Graph terrain optimized for Mobile performance.Key FeaturesUnity 6.3 Native: Using the latest Terrain Shader Graph features, no code required.Ultra-Mobile Optimized: Engineered to maintain high framerates on entry-level iOS and Android devices.SRP Batcher Ready: Massive CPU overhead reduction through perfect compatibility with the modern render pipeline.Single-Pass Blending: Ultra-lightweight texture blending algorithm to prevent the "Overdraw" that drains mobile batteries.Native Workflow: Sculpt and paint directly in the Unity Editor. Very useful for Level Design (keeping a cool visual !)How to usePainting using Terrain LayersModify colors & parameters in the main MaterialCheck all the details in Technical details (below !)Performance DataDraw Calls: Only 1 call per terrain patch (verified via Frame Debugger).Memory Footprint: Optimized for B10G11R11_UFloat format to minimize VRAM usage.Compatibility: Fully supports URP (Universal Render Pipeline) & the new Render Graph.What’s inside?The Master Terrain Shader Graph. (With few subgraphs to optimize the workflow)Optimized Demo Scene to test the tool.Technical documentation for quick integration.Performance presets for different mobile tiers (Low, Mid, High).




