Advanced URP & HDRP shader for bioluminescent creatures. Features organic vertex animation, subsurface scattering, iridescence, and pulsating emission. Perfect for fantasy mushrooms, alien life, etcBring your fantasy worlds to life with this advanced bioluminescent shader designed for magical mushrooms, ethereal jellyfish, alien creatures, and deep-sea organisms. Now available for both URP and HDRP.Bioluminescence shader combines physically-based rendering with specialized effects that capture the otherworldly beauty of luminescent life forms. Whether you're creating an enchanted forest floor covered in glowing fungi, an underwater realm populated by drifting jellyfish, or an alien planet teeming with strange bioluminescent fauna, this shader delivers stunning visual results with artist-friendly controls.The vertex animation system simulates organic movement without requiring skeletal rigs or blend shapes. Three distinct wave modes cover everything from gentle mushroom cap breathing to the hypnotic undulation of octopus tentacles. The animation automatically scales to any mesh size, so you can use the same material across your entire ecosystem.Real-time subsurface scattering reveals the translucent quality of thin organic membranes, showing light bleeding through caps, bells, and fins. The iridescence system adds that magical rainbow shimmer seen on soap bubbles and beetle shells. Pulsating emission with flow animation creates the living, breathing quality that makes bioluminescent creatures so captivating.The HDRP variant adds physically-based refraction (Planar, Sphere, Thin), native Diffusion Profile support for subsurface scattering, transparent depth prepass with backface rendering, and a custom foldout-based material inspector that automatically manages all HDRP-specific settings.Built for Unity 6 with full support for both URP and HDRP render pipelines. Takes full advantage of modern rendering features including Forward+ clustered lighting, proper shadow casting with animated geometry, GBuffer pass (HDRP), motion vectors (HDRP), and SRP Batcher compatibility for optimal performance. The package includes both pipeline variants with shared models, textures, and scripts — simply delete the folder you don't need.Perfect for fantasy RPGs, underwater exploration games, alien world builders, psychedelic experiences, and any project that needs organic creatures with that special magical glow.Organic vertex animation with three wave modes (OneWave, SinWave, InfiniteWave)Scaleindependent animation using automatic renderer bounds detectionReal-time subsurface scattering for translucent organic materialsAnglebased iridescence with custom gradient supportPulsating HDR emission with configurable speed and amplitudeFlow map animation for moving emission patternsEnhanced fresnel rim lighting with emission boostFull PBR workflow with metallic/smoothnessDetail map system for perpixel effect maskingDoublesided rendering supportCorrect animated shadows and depth normalsForward+ and clustered lighting compatibleSRP Batcher optimizedUnity 6 / URP & HDRP3 fbx models from 5k to 90k poligonsdifferent materialsWrite Documentations via chat opus 4.6




