Game-ready sci-fi engineering tools with customizable materials for Unity URP & HDRP with lightweight animation and scripting.Frontier Engineer’s ToolboxFrontier Engineer’s Toolbox is a game-ready sci-fi prop pack designed for exploration, repair, player equipment customization, and environmental storytelling scenarios.The pack contains optimized, production-ready assets with a consistent visual language suitable for clean, futuristic, and realistic projects. Assets support customizable PBR materials in Unity URP and HDRP, enabling a wide variation of coloring and wear.Selected tools include lightweight animations and simple toggle-based interaction logic intended for testing, prototyping, and presentation rather than full gameplay systems.Included AssetsPowertool (animated, standalone battery)Blowtorch (two canisters)Micro Storage Unit (animated & static open/closed)Bolts & Nuts (modular presets)Screwdriver (modular presets)Toolbox (animated & static open/closed, multiple insets)Pipe WrenchPlasma CutterScannerWelding VisorMaterials & CustomizationThe asset includes material variants inspired by engineer, medic, researcher, and neutral visual themes. All presets come in clean as well as worn variants for easy setup and prototyping. Materials are customizable PBR for Unity URP & HDRP based on 2k textures.Visual customization is performed directly on materials via exposed shader parameters. A helper tool is included for assigning material variants.Animation & InteractionSelected assets include lightweight open/close and start/stop animations.A simple animator-driven toggle script is included for testing and presentation purposes.Design FocusFunctional clarity with a consistent visual language and flexible editor-time material customization rather than complex runtime systems.Frontier SeriesPart of the Frontier series, focused on consistent visual language and production-ready workflows.Unity version: 2022.3 LTS+Built-in Render Pipeline: Not supportedRender pipelines:URP: SupportedHDRP: SupportedLODs: LOD0–LOD2 includedColliders: Child box collidersSample scripts for camera and input testingScripts:FET_FrontierToolToggle(toggle asset script, runtime, lightweight interaction)FET_MaterialHelper (material assigner for efficient variants)Audio: Basic open/close sound effectsGeneric FBX files included for engine-agnostic useUVs: Clean unwrap with only intended overlapTextures: 2k (MaskMaterial, MaskSurface, MaskTint, Normal, Emissive)Polycount per-asset range LOD0: 3000–16 000 trianglesProblem solvingFeedback on ideasSpeed up scriptingSupport in creating shader




