Per Object Shadow allows you to generate separate ShadowMap for up to 16 groups of objects, enabling high-precision shadows.Implement the PerObjectShadowFeature.cs with your own SRP if you want to use for other SRPURP Cascade Shadow Maps are rendered centered around the camera. When the ShadowDistance is large or objects are far away, the shadow precision becomes very low. Per Object Shadow allows you to generate separate ShadowMap for up to 16 groups of objects, enabling high-precision shadows.This feature is commonly used to generate high-precision self-shadowing for the main character.Generate separate ShadowMap for up to 16 groups of objectsDrawing PerObjectShadow as fullscreen blit




