OptiTerra-HDRP || Optimize Terrain Shader for Unity HDRP
Run2Go Studio
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OptiTerra is a high-performance terrain shader supporting 16 layers in one pass, with full GPU instancing even with advanced features delivering higher fidelity and stable performance.✍️ OptiTerra HDRP: The Terrain Solution That Feels RightTired of fighting with Unity's old, slow, and outdated terrain system?OptiTerra HDRP is the answer you’ve been waiting for. This is our next-generation terrain shading solution built specifically for developers who demand AAA visual quality, blistering performance, and a genuinely modern workflow inside Unity’s High Definition Render Pipeline (HDRP).What's the Big Deal?We built OptiTerra from the ground up with pure GPU efficiency in mind. This means we've completely ditched the classic performance bottlenecks of Unity Terrain! By using smart techniques like efficient Texture2DArray sampling and optimized blending, we drastically reduce texture fetching overhead. The result? You get significantly higher frame rates, even when you’re building huge, expansive open worlds packed with layers of terrain detail.Create the World You've Dreamed OfOptiTerra makes life easier for the artist in you. With advanced height-based blending, beautiful physically-accurate shading, and an interface that is super clean and artist-friendly, you can craft richly detailed environments without ever having to worry about sacrificing speed.Whether you are deep in development on a premium survival game, planning a photorealistic open-world epic, or simply need to create a stunning high-fidelity cinematic scene OptiTerra gives you the quality and stability required for any studio-grade production.In short, OptiTerra HDRP brings cutting-edge rendering techniques to your landscapes. It's perfect for both solo creators and professional teams, and best of all, achieving striking, professional terrain visuals just became incredibly easy!Support & ContactIf you need support, have questions, or want to report issues, feel free to contact us:💌 Email: maulana.hafidzfajar@gmail.com🤖 Discord: My Discord CommunityCompatibilityUnity Version: 2022.3 LTS or newerRender Pipeline: HDRP only (URP & Built-in not supported)Platforms: Windows, Linux, macOS (Metal), Vulkan, DirectX11, DirectX12Supported Hardware: DX11+ / Metal / Vulkan capable GPUsShader FeaturesHighly optimized Texture2DArray terrain shadingReduced GPU bandwidth usage and minimized texture fetchesHeight-based and angle-based material blendingAdvanced normal blending with physically-accurate shadingSupport for high-density terrain layers and large environmentsEfficient LOD transitions with minimal poppingCustom HDRP terrain material with clean UXPerformanceDesigned for large open-world terrainsSignificant reduction in per-pixel sampling loadStable frame times on low-range and high-end GPUsOptimized for both gameplay and cinematic renderingPackage ContentsOptiTerra HDRP ShaderTexture Array Generator ToolsPBR MaterialsExample scene + documentationRequirementsHDRP installed and configuredUnity Terrain system (no third-party terrain plugin required)Linear color space recommendedLimitationsDoes not support URP or Built-in pipelineSome features require HDRP’s advanced rendering settings enabledTerrain holes behave according to HDRP’s default pipeline limitations




