An artistic shaderThis package provides a lightweight pair of crosshatch / engraving-style surface shaders designed for the URP, Built In, and HDRP. The shaders produce stable, hand-drawn shading using line density rather than post-processing effects, making them suitable for stylized rendering, illustration-inspired visuals, and non-photorealistic projects.The shading model is form-driven, using ambient occlusion and surface orientation to control hatch density. This results in consistent visuals that remain stable under animation, camera movement, and dynamic lighting.NotesThis shader is intended for stylized rendering and does not aim to replicate physically-based materials.Works best with baked or authored ambient occlusion maps for consistent line density.Key FeaturesStable crosshatch shading No screen-space effects No temporal noise or texture swimming Suitable for skinned meshes and animationAO-driven hatch density Hatching reflects surface form rather than light direction Predictable results under moving lightsOptional features Normal map support World-space or UV-space hatching Sketch overlay layer Alpha clipping supportPerformance-oriented Single forward pass No post-processing No screen-space samplingUse CasesStylized gamesIllustration or engraving-inspired visualsGraphic novel or sketch-based art stylesTechnical or architectural visualizationNPR (Non-Photorealistic Rendering) projectsPipeline CompatibilityURPBuilt inHDRPForward renderingDesktop and mobile platforms




