The Ultimate In-Editor Texture & Palette Powerhouse for UnityColor Studio 10 is a full in-Editor pipeline for palettes, pixel art, recoloring, and sprite-to-voxel conversion. Create, paint, animate, recolor, and export without leaving Unity.No external apps. No broken workflow. Just fast iteration right where you need it.Compatible with all pipelines (Built-in, URP, HDRP).🚀 Latest Additions in Color Studio 10:Layers + animation workflow in Pixel Painter (frames, playback, onion skinning, per-frame timing).Major tool expansion: advanced shape tools, freeform tools, text layers, rich selection modes, transform pivots.Pro editing pipeline: PSD import (with layers), sprite-sheet import/export, GIF export, .pp layered project format.Advanced layer system: masks, blend modes, opacity, effects (Drop Shadow, Outline, Inner Shadow, Outer Glow).New filters panel with live preview (sharpen, blur, palette remap, hue/saturation/contrast/tint, posterize, pixelate).Scene texture workflow: browse textures from GameObjects/material slots and paint with live preview in-scene.Custom high-performance undo/redo optimized for large pixel workflows.🧩 What You Can DoDesign Better Palettes, FasterBuild palettes with color theory-driven schemes (complementary, triadic, square, accented analogous, spectrum, custom, and more), then fine-tune saturation, lightness, brightness range, hue spread, and color temperature.Export LUTs, color textures, and C# arrays in one click.Paint Sprites & Textures Directly in UnityUse Pixel Painter to create or edit sprites, textures, and sprite sheets with powerful brushes, blend modes, patterns, mirror painting, smooth shapes, and precision tools.Animate Pixel Art in the Same ToolCreate multi-frame animations with layer stacks per frame, thumbnail timeline, playback controls, per-frame duration, onion skin, GIF export, and sprite sheet export.Recolor Anything (Editor + Runtime)Apply palettes and per-color rules to sprites, MeshRenderers, andSkinnedMeshRenderers. Use mask textures, color correction, LUT optimization, and bake final results into materials/textures when ready.Turn 2D into Optimized 3D VoxelsExport flattened pixel art to a voxel prefab with mesh/material generation optimized for low vertex overhead.Edit Scene Materials Without Leaving Pixel PainterSelect a GameObject, discover editable texture slots, create missing textures directly, and paint with live preview on meshes, sprites, and UI elements.✅ Full Feature ListPalette ManagerInteractive color wheel with key color controls.Color schemes: Monochromatic, Complementary, Gradient, Analogous, Split Complementary, Accented Analogous, Triadic, Tetradic, Square, Spectrum, Custom.Adjustable hue count, shades, saturation, lightness, min/max brightness, split amount.Color temperature controls (Kelvin + strength).Add/remove/sort custom colors.Import ASE (Adobe Swatch Exchange).10 included sample palettes.Save/load palettes as ScriptableObjects.Project palette inventory view.Compact palette view for quick access near Unity color picker.Export palette LUT.Export palette texture.Export palette colors as C# array.Extract unique/most frequent colors from textures.Pixel Painter CoreFrame-based document with independent frame dimensions.Layer stack per frame.Layer thumbnails and frame thumbnails.Reorder, duplicate, rename, merge, flatten layers/frames.Load/save single layer to disk.Load/save single frame to disk.Save/load full layered animation project (.pp) with metadata.Recent files and quick reopen workflow.Brush & Paint SystemBrush shapes: square, circle, soft circle.Brush size + brush strength.Brush patterns: lines, dither, clipboard pattern, and custom patterns.Load/save/reorder custom brush shapes and patterns.Blend modes: Normal, Multiply, Screen, Overlay, Soft Light, Hard Light, Add, Subtract, Darken, Lighten, Color Dodge, Color Burn, Color, Difference, Shade.Shade mode with palette-aware direction.Spray tool with density and continuous mode.Mirror modes: none, horizontal, vertical, quad.Color history strip and foreground/background swapping.Drawing ToolsPaint, erase, flood fill, replace-all, color-replace.Gradient tool (linear/circular + posterize levels).Line, curve, rectangle, ellipse, regular polygon, contour, polygon draw.Optional smooth mode for supported tools.Shape fill modes (foreground/background/none).Create-on-new-layer options for line/shape/freeform tools.Selection & TransformSelection modes: rectangle, ellipse, lasso, polygon, magic wand contiguous, magic wand global, magnet (edge snapping).Selection tolerance and thickness options.Selection actions: select all, trim, invert, deselect, copy, cut, paste, delete.Convert selection to new layer.Crop to selection.Resize selection.Shrink/expand selection.Border selection.Zoom to selection.Move/resize/rotate selection with persistent pivot.Resampling modes: Nearest, Sharp Nearest, Bicubic, Sharp Bicubic.Selection transform operations: flip, rotate, displace.Canvas OperationsFree transform modes: move, free resize, rotate.Movable transform pivot + reset pivot.Optional canvas auto-expansion during transform.Canvas resize with anchor grid and “all frames” option.Crop canvas (current frame or all frames).Flip/rotate canvas.Fill canvas operations.Displace operations.Layer Effects & Text LayersLayer blend modes + per-layer opacity.Layer masks with view modes (blended, mask only, red overlay).Effects: Drop Shadow, Outline, Inner Shadow, Outer Glow.Text layers with editable bounding box.Text settings: font, size, alignment, vertical alignment, letter spacing, line spacing, antialiasing.Drag/resize text bounds directly on canvas.Rasterize text layers to pixels.Rasterize effects into pixels.AnimationFrame add/duplicate/delete/reorder.Playback controls with FPS and loop.Per-frame duration controls.Onion skin for previous/next frames with custom tint colors.Frame scrubber + keyboard navigation.Export animated GIF.Export sprite sheet atlas with spacing.Auto sprite slicing metadata on exported sheet.Import / ExportLoad image formats: PNG, JPG, JPEG, TGA, BMP, PSD.Import PSD (8-bit RGB) with layer visibility/opacity/blend handling.Import sprite sheet by frame width/height slicing.Open sprite sheets as full animation frames or as individual sprite.Save linked texture/sprite with mode-aware behavior.Save as new image.Export current frame as PNG.Export animation as GIF.Export animation as sprite sheet.Export voxel prefab from flattened image.Scene Material & Asset Browser WorkflowBrowse project textures/sprites/sprite sheets in integrated browser.Filter by type and in-scene usage.Locate assets in Project and in Scene.Open directly into Pixel Painter.Drag & Drop support.Edit textures from selected GameObject materials/sprites/UI.Detect and list material texture slots by category.Create new textures for empty slots from inside Pixel Painter.Remove/replace slot textures.Live preview edits directly on scene objects/material slots.Context menu: GameObject → Edit in Pixel Painter.Recolor (Editor + Runtime)Recolor modes: Main Color Only, Texture, Main Color + Texture, Vertex Colors.Supports SpriteRenderer, MeshRenderer, SkinnedMeshRenderer.Palette-based recolor with selectable color match modes (RGB/HSL and channel-specific modes).Interpolation option to preserve luminance feel.Per-color operations (preserve/replace) with threshold.Optional mask texture for texture recolor.Color correction block (LUT, brightness, contrast, vibrance, tint).Optimization LUT for high-speed runtime texture recolor.Pick exact original color from SceneView.Add principal colors from texture/UVs/vertex colors.Bake recolor into embedded assets or new external material/texture files.Revert to originals and refresh workflow in editor/runtime.Editor ExperienceDockable windows (Palette Manager + Pixel Painter).Tooltips, visual previews, compact UI modes.Convenient hotkeys.Custom memory-aware undo/redo system.Requirements:- Unity 2022.3 or later.- Unity 2D Sprite package must be present (install it from Package Manager)Check out our other assets | Support | kronnect.com




