A fantasy potion bottle in 10 jewel colors, with brass and cork details, two LODs, matching transparent UI icons, URP prefabs and editable Blender/Painter sources.Validated with Unity 6000.2.12f1, URP 17.2.0 and uGUI 2.0.0 on Windows D3D11. Configure URP before use. Built-in, HDRP, mobile and XR are untested. Transparent glass and opaque stylized liquid; no runtime refraction, wobble, pouring or dynamic fill. UI icons use dedicated offline materials and lighting and differ from the real-time model.Potion brings a compact fantasy prop and matching UI artwork to RPG item displays, alchemy shops and adventure scenes. One rounded bottle design comes in ten jewel-toned liquid colors, with glass inner walls, a subtle meniscus, champagne brass trim and fine cork detail.WHAT IS INCLUDED• Ten URP color Prefabs with LODGroups and capsule colliders.• Two mesh LODs and a lighting demonstration scene.• Ten transparent UI icons, each at 1024 × 1024 and 256 × 256: 20 PNG files.• A uGUI demonstration showing 32, 64 and 128 px icons on dark and light backgrounds.• Editable Blender and Substance 3D Painter sources, FBX exports and English/Traditional Chinese documentation.CUSTOMIZATIONAdjust liquid colors and surface response through material parameters. Glass, liquid and brass use materials, while the color variants share the cork textures. The independent Potion_Icons.blend studio lets you re-render matching icon colors. Icons contain no text, frames, background plates or rarity effects and can be used with your own inventory, shop or quick-slot interface.RENDERING AND SCOPEThe Unity model uses transparent glass with edge reflections and opaque stylized liquid. Blender presentation renders and purpose-rendered UI icons use different materials and lighting from the real-time model. The store cover and thumbnails are rendered in Unity URP. The gallery image guide below identifies the rendering source. Inventory functionality, item logic, runtime refraction, liquid wobble, pouring and dynamic fill are not included.GALLERY IMAGE GUIDEThe five gallery screenshots, excluding the marketing cover, are shown in this order:1. Unity URP — LOD 0 red bottle.2. Unity URP — ten color variants.3. Blender — offline hero render.4. Blender — offline ten-color collection.5. UI artwork — ten enlarged icons on dark and light backgrounds.Blender renders and UI artwork use dedicated materials and lighting and differ from the real-time model. The included uGUI demo provides 32, 64 and 128 px size comparisons.CONTENTOne bottle design, ten color Prefabs: Black, Blue, Cyan, Green, Orange, Pink, Purple, Red, White and Yellow.LOD 0: 10,088 triangles per bottle. LOD 1: 5,068 triangles per bottle.Four mesh parts/renderers per LOD (eight across both LODs). BrassTrim uses two material slots.Height: 0.11862 m. Maximum width/depth: 0.0764 m.UV mapped: Yes. Rigged: No. Animations: None.Each Prefab includes LODGroup and CapsuleCollider.TEXTURES AND UIThree 1024 × 1024 runtime cork maps: BaseColor, Normal (OpenGL), MetallicSmoothness. An additional source Roughness map is supplied.Ten transparent RGBA UI icons in two resolutions (1024 and 256 px), 20 PNG files total.Ten 256 px Unity Sprites: Single, Full Rect, centered pivot, 100 PPU, sRGB, alpha transparency, Bilinear, Clamp, uncompressed, no mipmaps.Two demonstration scenes: 3D lighting and uGUI icons. No custom runtime scripts or inventory system.SOURCES AND REQUIREMENTSFour Blender 5.0 files, one Substance 3D Painter 2025 / 11.1.3 project and three FBX exports.Validated in Unity 6000.2.12f1, URP 17.2.0 and Unity UI (uGUI) 2.0.0, Windows D3D11. Configure URP before use. No additional Asset Store purchase is required.Built-in, HDRP, mobile and XR have not been validated. No frame-rate improvement has been measured.OpenAI Codex assisted with Blender modeling/refinement scripts, material and lighting setup, Unity shader and scene setup, validation automation and documentation. The supplied bottle was refined with explicit geometry, palette and material controls, and checked in Blender and Unity. The UI icons are Blender renders of the actual supplied 3D model using dedicated lighting and materials. No AI-generated bitmap illustrations were used for the icons.




