The Asset Creator is a custom editor tool for Unity, designed to centralize and simplify the process of creating and managing game assets such as Stats, Buffs, Attacks, Classes, Characters and Items.Multi-Language Support: German, English, Spanish, French, Italian, Portuguese, Russian, Chinese, Japanese, KoreanNote: Some Translations are made with Google-Translator! If anyone issnt correct, please say it.Asset CreatorThe Asset Creator is a custom editor tool for Unity, designed to centralize and simplify the process of creating and managing game assets such as Stats, Buffs, Attacks, Classes, Characters and Items.> **ATTENTION**> This asset does not provide any game logic. It only serves as a tool for creating and managing scriptable objects.> (Logic will come in some Updates)## Opening the Asset CreatorTo start the tool, navigate to `HK Productions/Core Features/Asset Creator` in the Unity editor menu. The window opens in a fixed size and cannot be docked to ensure a consistent user experience.## User InterfaceThe window is divided into tree main areas:**Navigation Bar**: At the top, there are five tabs (Stats, Buffs, Attacks, Class, Character) to switch between the different asset types.**Language Selector**: Here you can change the Language for all Tabs.**Content Area**: This area changes dynamically depending on which tab is selected, showing the corresponding tools and lists for the respective asset type.## Step-by-Step Guide: A Typical Workflow**Create Stats**: Start in the **Stats Tab** and define all the basic attributes your game needs (e.g., "Health", "Mana", "Strength").**Create Buffs**: Switch to the **Buffs Tab** to create effects like "Burn" (damage over time) or "Heal". Link them to the previously created stats.**Create Attacks**: Go to the **Attacks Tab** and create abilities. Assign damage, range, and possibly buffs that can be triggered by the attack.**Create Class**: In the **Class Tab**, you now bring everything together. Create a class like "Mage", assign it base statistics (`StatSource`) and the previously created attacks.**Create Character**: In the **Character Tab**, create a character like "Gandalf", assign him the "Mage" class, and configure his evolution steps, models, and specific values.**Create Item**: Finally, in the **Items Tab**, create a item like "Magic Wand", assign prefab, icon and economy stats, choose rarity and stacksize for inventory and save it.You need help with my Asset? Join my Discord Server:https://discord.gg/g8PKZPZ8VhCreate Stats, Buffs, Chain Buffs, Attacks, Class, Character and Items as Ready-to-use Scriptable Objects.You have an userfriendly Editor UI to create some Assets in few minsMulti-Language Support: German, English, Spanish, French, Italian, Portuguese, Russian, Chinese, Japanese, KoreanNote: Some Translations are made with Google-Translator! If anyone issnt correct, please say it..

