This is a PBR shader for Unity Built-in. It supports metallic, roughness, normal, emission, and occlusion, enabling realistic and efficient material rendering for characters and environments.Lee/BuiltIn/Lit is an open-source, high-performance PBR shader for Unity’s Built-in Render Pipeline. It supports mobile platforms with efficient implementation and a limited number of shader variants for easy deployment and maintenance. Features include customizable shader GUI (CustomEditor), material baking (GI/Lightmap), metallic, roughness, normal, emission, and occlusion support. The content is highly customizable, suitable for various project types and genres without restrictions.- Open-source, high-performance PBR shader for Unity Built-in Render Pipeline - Mobile platform support with a limited number of shader variants for easy deployment and maintenance - Supports metallic, roughness, normal, emission, and occlusion material properties - Customizable shader GUI (CustomEditor) - Supports material baking (global illumination/lightmap) - Highly customizable content, suitable for various project types and genres without restrictions

