Blox Fruits game environment Low poly game ready
Furqan
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Blox Fruits inspired lowpoly island environment for games Includes stylized islands, forests, windmills, and ocean, all optimized for mobile, PC, ready to use in Unity’s Built-in Render Pipeline.This asset was built and tested using the Built-in Render Pipeline in Unity 2022.3.62f2.The package does not include URP or HDRP specific shaders by default.However, the models, materials, and textures are fully compatible and can be converted to URP or HDRP using Unity’s built-in material upgrade tools.This Blox Fruits inspired low-poly island environment is a complete, game-ready world designed for anime, pirate, RPG, and adventure games.Built for performance and visual clarity, it works perfectly for mobile, PC, and WebGL projects.The pack features multiple colorful islands with:Villages and housesWindmillsForests and terrainRivers and pathsIndustrial zoneOcean environmentAll assets are modular and easy to customize, allowing you to quickly build maps, levels, or full open worlds inside Unity.The environment is built using Unity Built-in Render Pipeline (2022.3.62f2) and uses standard materials only, making it lightweight and compatible with URP or HDRP through Unity’s material conversion tools.Some textures were created using AI-assisted tools and then manually refined, cleaned, and optimized for professional game use.This package is ideal for:Anime-style gamesPirate adventure gamesRPG and simulator gamesIndie and mobile developersDrag, drop, and start building your world instantly.Number of textures: 9 (10 lightmaps)7 Texture dimensions: 1024x1024 Texture dimensions: 2048x2048Minimum polygon count: 108Maximum polygon count: 1516Number of meshes/prefabs: 21Rigging: NOAnimation count: 1UV mapping: YesTypes of materials and texture maps : PBRSome textures in this package were created using AI-assisted tools and then manually edited, cleaned, and optimized by the publisher.All models, materials, scene layout, and final asset setup are original work and assembled manually for use in Unity.No copyrighted characters, logos, or proprietary data were used in the AI generation process.

