HDRP Mask Map Generator helps you generate HDRP-compatible Mask Map textures. Simply select a texture, choose your options, and click Generate — the tool takes care of the rest.Builded for/in HDRP using Unity Version 6000.3.0f1The HDRP Mask Map Generator is a Unity Editor extension that simplifies the process of creating Mask Map textures for HDRP. Instead of preparing and combining multiple grayscaled maps by hand, the tool automatically generates a complete RGBA Mask Map from any chosen source texture.The package provides flexibility and customization:You can choose which additional maps (Metallic, Ambient Occlusion, Detail, Smoothness) are exported as individual textures.The output folder structure can be organized with subfolders to keep assets tidy.The script is written to be extendable, allowing advanced users to adjust how each channel is calculated or to integrate their own workflows.Because the output is based on standard HDRP Mask Map convetions, the tool is suitable for a wide range of projects -- from realistic environments and characters to stylized art, prototypes, or architectural visualization. It does not target a specific genre, but instead supports any project that benefits from efficient, consistent texture mask generation.One-click generation - create HDRP-ready Mask Map textures from any source texture with a single click.Combined RGBA output - automatically produces the standard HDRP Mask Map with Metallic (R), Ambient Occlusion (G), Detail (B), and smoothness (A) channels.Optional helper maps - export individual grayscale textures for Metallic, AO, Detail, and Smoothness if you prefer working with separate maps.Customizable workflow - choose exports options, define subfolders, and easily modify the script to chagne channel calculations or adapt it to your pipeline.Preview inside Unity - generated Mask Maps are displayed in a preview window right after creation.Smart import settings - output textures are imported with correct sRGB/linear settings automatically.Safe source handling - the tool ensures textures are readable and uncompressed during processing, then reimports results correctly.Progress and cancellation - built-in progress bar with the option to cancel when working with large textures.Organized output - creates a clear folder structure inside your Assets directory, with optional subolders per textureBroad applicability - suitable for any Unity project taht uses HDRP, regardless of genre or art style.I used AI to get some Tipps, on how to define an short but informative Summary or even what i could write in the Description and Technical details. Also i used it to inspire me while creating the Scripts

